Difference between revisions of "Ring"

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(Table of rings: attribute->intrinsic, fixed hunger)
(Identifying rings using sinks: wiki-link 'sink')
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==Identifying rings using sinks==
 
==Identifying rings using sinks==
  
When a ring is dropped on top of a sink, you will get a message that can help you identify the ring.  Note that most messages require that you are not blind, and the ring of hunger requires that there is a (preferably worthless) object already on the sink; if these are not the case, you will just get "You hear the ring bouncing down the drain pipe." Except for the rings of searching and slow digestion, there is a 95% chance that the ring will fall down the drain and you will lose it forever.
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When a ring is dropped on top of a [[sink]], you will get a message that can help you identify the ring.  Note that most messages require that you are not blind, and the ring of hunger requires that there is a (preferably worthless) object already on the sink; if these are not the case, you will just get "You hear the ring bouncing down the drain pipe." Except for the rings of searching and slow digestion, there is a 95% chance that the ring will fall down the drain and you will lose it forever.
  
 
{|class="prettytable"
 
{|class="prettytable"

Revision as of 06:33, 9 August 2006

A Ring, represented by =, like most other items with magical powers, can be either helpful or hazardous for the wearer. Until identified, they have a randomised appearance.

Table of rings

Ring Cost Intrinsic granted Notes
meat ring 5 None Never randomly generated
ring of adornment 100 +n Charisma Chargeable
ring of hunger 100 hunger 90% generated cursed
ring of protection 100 +n protection Chargeable
ring of protection from shape changers 100 protection from shape changers
ring of stealth 100 stealth
ring of sustain ability 100 sustain ability
ring of warning 100 warning
ring of aggravate monster 150 aggravate monster 90% generated cursed
ring of cold resistance 150 cold resistance
ring of gain constitution 150 +n constitution Chargeable
ring of gain strength 150 +n strength Chargeable
ring of increase accuracy 150 +n to-hit bonus Chargeable
ring of increase damage 150 +n damage bonus Chargeable
ring of invisibility 150 invisibility
ring of poison resistance 150 poison resistance
ring of see invisible 150 see invisible
ring of shock resistance 150 shock resistance
ring of fire resistance 200 fire resistance
ring of free action 200 free action
ring of levitation 200 levitation
ring of regeneration 200 regeneration
ring of searching 200 searching
ring of slow digestion 200 slow digestion
ring of teleportation 200 teleportitis 90% generated cursed
ring of conflict 300 conflict
ring of polymorph 300 polymorphitis 90% generated cursed
ring of polymorph control 300 polymorph control
ring of teleport control 300 teleport control

Instead of giving an attribute, chargeable rings modify a stat by +/-n, where n is the ring's charge.

Generation

Rings comprise 3% of all randomly-generated items in the main dungeon, 5% in containers, 5% on the Rogue level, and 8% in hell.

Of the rings marked as 90% cursed above, the remaining 10% are uncursed. The BUC status of chargeable rings is determined by the following table:

+ve +0 -ve Total
blessed 181/1200 1/240 7/3000 59/375 ~= 16%
uncursed 1/3 1/60 19/300 31/75 ~= 41%
cursed 19/1200 1/240 307/750 161/375 ~= 43%

All other rings are generated 10% cursed, 90% uncursed, and 0% blessed. Rings of invisibility carried by Nazguls are always cursed.

The initial enchantment of a chargeable ring has an exponentially-weighted probability, but tends to be in the range of -3 to +3. When a ring with a positive enchantment is charged, it has an (enchantment before) in 7 chance of exploding. Rings with enchantments of <= -5 or >= +7 will always explode when charged. Otherwise, blessed charging adds 1 to 3 points of enchantment, cursed charging removes 1 to 2 points, and uncursed charging always adds +1. Therefore, the highest possible enchantment is +9 by charging (and +10 by random generation). You may repeatedly enchant and unenchant a ring.

Eating rings

The effects of rings are controllable by putting on and removing the ring. It is possible to obtain an effect permanently by polymorphing into a metallivore or gelatinous cube (depending on the appearance of the ring; see below) and eating the ring. There is only a 1/3 chance of obtaining the effect this way ("Magic spreads through your body as you digest the ring."). Note that the effect of eating rings that affect stats (gain constitution, gain strength, adornment) will not persist when you change from this form. Eating a ring of free action will confer sleep resistance instead. Rings of slow digestion may not be eaten ("This ring is indigestible!").

Meat rings have no effect when worn, but can be eaten as normal food. The appearances of other rings are randomized from the following descriptions. These can be eaten by any metallivore (rock mole, rust monster, or xorn):

   pearl       iron        twisted     steel       wire
   engagement  shiny

The following can additionally be eaten by metallivores not restricted to rustprone metals (rock mole or xorn):

   bronze      brass       copper      silver      gold

The following can be eaten by gelatinous cubes:

   wooden

These appearances cannot be eaten by any monster:

   granite     opal        clay        coral       black onyx
   moonstone   tiger eye   jade        agate       topaz
   sapphire    ruby        diamond     ivory       emerald

You can determine the appearance of already identified rings using the discoveries list.

Wearing a ring (other than a chargeable ring at +0) will increase the rate at which you get hungry.

Identifying rings using sinks

When a ring is dropped on top of a sink, you will get a message that can help you identify the ring. Note that most messages require that you are not blind, and the ring of hunger requires that there is a (preferably worthless) object already on the sink; if these are not the case, you will just get "You hear the ring bouncing down the drain pipe." Except for the rings of searching and slow digestion, there is a 95% chance that the ring will fall down the drain and you will lose it forever.

Message Ring Notes
"Several flies buzz around the sink." meat ring Works when blind
"The faucets flash brightly for a moment." adornment
"Suddenly, <item> vanishes from the sink!" hunger An object must be on the sink. If you are unblind and it fails a resistance roll, it disappears.
"The sink glows silver/black for a moment." protection Silver/black determined by non-negative/negative enchantment
"The sink looks nothing like a fountain." protection from shape changers
"The sink seems to blend into the floor for a moment." stealth
"The water flow seems fixed." sustain ability Works when blind
"The sink glows white for a moment." warning
"Several flies buzz angrily around the sink." aggravate monster Works when blind
"The cold water faucet flashes brightly for a moment." cold resistance
"The water flow seems greater/lesser now." gain constitution Greater/lesser determined by non-negative/negative enchantment. Works when blind.
"The water flow seems stronger/weaker now." gain strength Stronger/weaker determined by non-negative/negative enchantment. Works when blind.
"The water flow hits/misses the drain." increase accuracy Hits/misses determined by non-negative/negative enchantment. Works when blind.
"The water's force seems greater/smaller now." increase damage Greater/smaller determined by non-negative/negative enchantment. Works when blind.
"You don't see anything happen to the sink." invisibility
"You smell rotten <fruit>." poison resistance Works when blind.
"You see some air in the sink." see invisible
"Static electricity surrounds the sink." shock resistance Works when blind.
"The hot water faucet flashes brightly for a moment." fire resistance
"You see the ring slide right down the drain!" free action
"The sink quivers upward for a moment." levitation Works when blind.
"The sink looks as good as new." regeneration
"You thought your ring got lost in the sink, but there it is!" searching You never lose the ring. Works when blind.
"The ring is regurgitated!" slow digestion You never lose the ring. Works when blind.
"The sink momentarily vanishes." teleportation
"You hear loud noises coming from the drain." conflict Works when blind.
"The sink momentarily looks like a fountain." polymorph
"The sink momentarily looks like a regularly erupting geyser." polymorph control
"The sink looks like it is being beamed aboard somewhere." teleport control

Strategy

Dropping a ring down a sink is not a good use of it, but if you have two, you may as well use up one to identify the other. Rings are only very occasionally destroyed by an electrical attack, so spares are not essential.

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.