Rocket launcher
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Name | rocket launcher |
Appearance | rocket launcher |
Damage vs. small | 1d2 |
Damage vs. large | 1d2 |
To-hit bonus | -4 |
Weapon skill | firearms |
Size | two-handed |
Base price | 3500 zm (+10/positive enchant) |
Weight | 750 |
Material | iron |
A rocket launcher is a firearm introduced in SLASH'EM. It is a two-handed launcher that fires rockets, which on top of doing more base damage than any other projectile in the game, also explode for 3d8 fire damage when they hit a target.
Contents
Generation
Captains in the Yendorian Army have a 1⁄2 chance of generating with a rocket launcher.
Rate of fire
In order to fire more than one rocket in a round, a rocket launcher would have to be enchanted far beyond what is probable. With expert skill, a +15 rocket launcher would fire two rockets with a 1⁄8 probability.
Strategy
Unfortunately, the rocket launcher's extreme weight (750 aum), along with the extreme weight of its projectiles (200 aum apiece), renders it useless. Even with no other inventory, a player could only carry a launcher and a single rocket before becoming burdened. Furthermore, its accuracy is poor, and its damage per turn is considerably less than rapid-fire weapons such as assault rifles and submachine guns.
Origin
Rocket launchers were first used in China as early as the 1200s, and rockets have seen continuous use in warfare ever since. Based on its tile, the rocket launcher depicted in SLASH'EM appears to be some sort of multiple rocket launcher system. This may explain its high weight, given that such devices are usually vehicle-mounted, not man-portable. A typical shoulder-mounted rocket launcher (the bazooka being an iconic example) weighs around 13lb/6kg - roughly twice the weight of an assault rifle, rather than nearly twenty times heavier.