Difference between revisions of "Shop"

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===Robbing shops===
 
===Robbing shops===
  
It's possible to steal from a shop with the help of a pet, or without. If your pet manages to pick up an item and drop it outside the shop, it's yours for free. The shopkeeper will do his best to prevent you doing this yourself. If you still manage to escape the shop without paying, the [[keystone kops]] are summoned, and the shopkeeper gets angry. You can also rob a shop by killing a shopkeeper, but this carries a few penalties, as well as being somewhat suicidal for a weak character.
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It's possible to steal from a shop with the help of a pet, or without. If your pet manages to pick up an item and drop it outside the shop, it's yours for free. The shopkeeper will do his best to prevent you doing this yourself. If you still manage to escape the shop without paying, the [[Keystone Kops]] are summoned, and the shopkeeper gets angry. You can also rob a shop by killing a shopkeeper, but this carries the usual murder penalties, as well as being somewhat suicidal for a weak character. On the plus side, the shopkeeper has a lot of gold, and might have some useful wand charges left if you manage to kill him quickly.
  
 
Because of the utility of price identification, and the ready availability of gold, killing a shopkeeper is almost never a good idea. Even [[extinctionist]] players refrain from killing [[Izchak]], as a mark of respect.
 
Because of the utility of price identification, and the ready availability of gold, killing a shopkeeper is almost never a good idea. Even [[extinctionist]] players refrain from killing [[Izchak]], as a mark of respect.
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It's possible to ''accidentally'' steal from a shop if you have [[teleportitis]]. Read the teleportitis page for a useful guide on how to avoid this.
  
  

Revision as of 21:55, 4 August 2006

A shop is a special room found on some dungeon levels. Each has an attendant shopkeeper and a selection of items to buy. The shopkeepers will also buy items from you, depending on the type of shop. A complete list is below.

Table of shops

Shop Probability Stock
general 44% 100% random
used armor dealership 14% 90% armor, 10% weapons
second-hand bookstore 10% 90% scrolls, 10% spellbooks
liquor emporium 10% 100% potions
antique weapons outlet 5% 90% weapons, 10% armor
delicatessen 5 83% food, 5% fruit juice, 5% water, 4% booze, 3% ice boxes
jewelers 3 85% rings, 10% gems, 5% amulets
quality apparel and accessories 3% 90% wands, 5% leather gloves, 5% elven cloaks
hardware 3% 100% tools
rare books 3% 90% spellbooks, 10% scrolls
lighting Minetown only 40% tallow candles, 32% wax candles, 10% oil lamps, 5% brass lanterns, 3% magic lamps

Accessories and rare book shops may not be larger than 20 squares; if they would otherwise be (about half the time), they are converted into general stores instead.

Generation

Shops have a base 3/DL chance of being created between level 2 and Medusa, provided there is a suitable room to put them in (no stairs, only one door), and provided that there are enough rooms on the level to start with (minimum 3, 4 for a branch level). Note that this means that there will always be a shop on each of levels 2 and 3 if the conditions are right (which in practice turns out to only be the case about 45% of the time).

The probability of a shop being of a particular type is given in the second column above.

Minetown is also guaranteed a number of shops, including Izchak's lighting store. Abandoned shops can be found in Orcus-town and occasionally in bones files.

Messages

You can tell there is a shop on the level if you receive any of the following messages.

Message Reason
"You hear someone cursing shoplifters."

"You hear the chime of a cash register."

There is a shop on the level
"You hear Neiman and Marcus arguing!" There is a shop on the level

You are hallucinating

"This shop appears to be deserted." There is no shopkeeper in this shop


Strategy

Shops are extremely useful. As well as being a source of items, they let you do price identification.

Robbing shops

It's possible to steal from a shop with the help of a pet, or without. If your pet manages to pick up an item and drop it outside the shop, it's yours for free. The shopkeeper will do his best to prevent you doing this yourself. If you still manage to escape the shop without paying, the Keystone Kops are summoned, and the shopkeeper gets angry. You can also rob a shop by killing a shopkeeper, but this carries the usual murder penalties, as well as being somewhat suicidal for a weak character. On the plus side, the shopkeeper has a lot of gold, and might have some useful wand charges left if you manage to kill him quickly.

Because of the utility of price identification, and the ready availability of gold, killing a shopkeeper is almost never a good idea. Even extinctionist players refrain from killing Izchak, as a mark of respect.

It's possible to accidentally steal from a shop if you have teleportitis. Read the teleportitis page for a useful guide on how to avoid this.


This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"There is an awful lot of collected wisdom on shops to add."

This page is based on a spoiler by Dylan O'Donnell. The original license is:

Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

  1. The original contributors to any spoiler must continue to be credited.
  2. Any modifications to the spoiler must be acknowledged and credited.