Difference between revisions of "Skeleton"

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(Added attributes and reference, links to slowing attack page.)
m (adding nocorpse to attributes)
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  |resistances conveyed=None
 
  |resistances conveyed=None
 
  |attributes={{attributes|A skeleton|=
 
  |attributes={{attributes|A skeleton|=
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|nocorpse=1
 
  |breathless=1|mindless=1|humanoid=1|thick=1
 
  |breathless=1|mindless=1|humanoid=1|thick=1
 
  |undead=1|wander=1|hostile=1|strong=1|collect=1|nasty=1
 
  |undead=1|wander=1|hostile=1|strong=1|collect=1|nasty=1

Revision as of 10:07, 21 May 2008

A skeleton is a magically animated undead creature. Unlike shades, only humanoid creatures can be used to create skeletons. Skeletons have a slowing attack.

Orcus Town is the only place where skeletons usually appear. Polypiling multiple objects of material bone (such as unicorn horns) may also create a skeleton.

#chatting with a skeleton (even a tame one) will paralyze you for a few turns.

Old players of the Dungeons & Dragons games are again put on notice that NetHack is different: in D&D, skeletons are the weakest of the classical undead monsters, safe to fight for very inexperienced characters. Not so in NetHack, where they are much tougher, reminiscent perhaps of the classic Ray Harryhausen movies.