Difference between revisions of "Special level"
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==External links== | ==External links== | ||
− | * [http:// | + | * [http://nethack.uib.no/spoilers/ A Gazetteer of NetHack 3.4] |
[[Category:Special levels| ]] | [[Category:Special levels| ]] |
Revision as of 22:02, 24 September 2013
A special level has some unusual features that differ from the normal dungeon-, mine-, or maze-style levels. Usually some parts of these levels are not randomly generated. The special levels are made with a special programming language, which are then compiled into .lev -files by lev_comp. NetHack loads the .lev-file when needed and creates the special level based on the instructions in it.
- The Dungeons of Doom (branch)
- Elemental Planes (branch)
- The Gnomish Mines (branch)
- Oracle
- Sokoban (branch)
- Big Room
- Fort Ludios (branch)
- Rogue level
- Quest (branch)
- Quest home level
- Quest locate level
- Quest goal level
- Medusa's Island
- Castle
- Gehennom (branch)
- Valley of the Dead
- Asmodeus' Lair
- Juiblex's Swamp
- Baalzebub's Lair
- Orcus' Town
- Wizard's Tower (3 levels)
- Fake Wizard's Tower (2 levels)
- Vlad's Tower (branch)
- Vibrating Square
- Moloch's Sanctum
See also
- Mazes of Menace, containing a map of the above levels