Difference between revisions of "Speed"

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(Further distinguishing the intrinsic from the property.)
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'''Speed''' is a [[monster]] property in [[NetHack]], also referred to internally as '''movement rate'''.  For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED<ref>[[permonst.h#line71]]</ref>) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.)  Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns.
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'''Speed''' is a both a [[monster]] property in [[NetHack]], also referred to internally as '''movement rate''', and an [[intrinsic]]/[[extrinsic]] related to that property.
  
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==Property==
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For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED<ref>[[permonst.h#line71]]</ref>) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.)  Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns.
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Being [[burdened|encumbered]] reduces the player's effective movement rate after adjustments.  A burdened player has three quarters their normal movement rate, a stressed player one half, a strained player one quarter, and an overtaxed player one eighth<ref>[[allmain.c#line119]]</ref>.
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==Intrinsic==
 
A [[player]] with the speed [[extrinsic]] (obtained through [[speed boots]] or a [[potion of speed]]), also known as a '''very fast''' player, grants an extra guaranteed extra six movement points per turn, and one turn out of three another extra six movement points<ref>[[allmain.c#line109]]</ref>, thus having the player move with an effective movement rate of 20, or five thirds normal, giving five moves every three turns.  In the absence of extrinsic speed, a player with [[intrinsic]] speed (obtained through [[wand of speed monster|wands of speed monster]], [[quantum mechanic]] corpses, etc.), otherwise known as a '''fast''' player, grants six movement points two turns out of three<ref>[[allmain.c#line113]]</ref>, resulting in an effective movement rate of 16, or four thirds normal, giving four moves every three turns.
 
A [[player]] with the speed [[extrinsic]] (obtained through [[speed boots]] or a [[potion of speed]]), also known as a '''very fast''' player, grants an extra guaranteed extra six movement points per turn, and one turn out of three another extra six movement points<ref>[[allmain.c#line109]]</ref>, thus having the player move with an effective movement rate of 20, or five thirds normal, giving five moves every three turns.  In the absence of extrinsic speed, a player with [[intrinsic]] speed (obtained through [[wand of speed monster|wands of speed monster]], [[quantum mechanic]] corpses, etc.), otherwise known as a '''fast''' player, grants six movement points two turns out of three<ref>[[allmain.c#line113]]</ref>, resulting in an effective movement rate of 16, or four thirds normal, giving four moves every three turns.
  
 
A monster with intrinsic speed (gained by e.g. a [[wand of speed monster]]) has four thirds their normal movement rate<ref>[[mon.c#501]]</ref>; a slowed monster (by means of a [[wand of slow monster]]) has two thirds their normal movement rate<ref>[[mon.c#499]]</ref>.
 
A monster with intrinsic speed (gained by e.g. a [[wand of speed monster]]) has four thirds their normal movement rate<ref>[[mon.c#501]]</ref>; a slowed monster (by means of a [[wand of slow monster]]) has two thirds their normal movement rate<ref>[[mon.c#499]]</ref>.
 
Being [[burdened|encumbered]] reduces the player's effective movement speed after speed adjustments.  A burdened player has three quarters their normal movement rate, a stressed player one half, a strained player one quarter, and an overtaxed player one eighth<ref>[[allmain.c#line119]]</ref>.
 
  
 
==References==
 
==References==

Revision as of 20:15, 26 August 2006

Speed is a both a monster property in NetHack, also referred to internally as movement rate, and an intrinsic/extrinsic related to that property.

Property

For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED[1]) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.) Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns.

Being encumbered reduces the player's effective movement rate after adjustments. A burdened player has three quarters their normal movement rate, a stressed player one half, a strained player one quarter, and an overtaxed player one eighth[2].

Intrinsic

A player with the speed extrinsic (obtained through speed boots or a potion of speed), also known as a very fast player, grants an extra guaranteed extra six movement points per turn, and one turn out of three another extra six movement points[3], thus having the player move with an effective movement rate of 20, or five thirds normal, giving five moves every three turns. In the absence of extrinsic speed, a player with intrinsic speed (obtained through wands of speed monster, quantum mechanic corpses, etc.), otherwise known as a fast player, grants six movement points two turns out of three[4], resulting in an effective movement rate of 16, or four thirds normal, giving four moves every three turns.

A monster with intrinsic speed (gained by e.g. a wand of speed monster) has four thirds their normal movement rate[5]; a slowed monster (by means of a wand of slow monster) has two thirds their normal movement rate[6].

References