Spellbook of extra healing

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spellbook of
+   extra healing   Light green spellbook.png
Appearance random
Abundance 2.74%
Base price 300 zm
Weight 50
Turns to read 10
Ink to write 15–29
Spell type healing
Level 3
Power cost 15 Pw
Direction beam

Allows you to learn the extra healing spell. Extra healing is a directional spell that heals 6d8 HP and cures blindness. This will awaken a sleeping monster without angering it.

Extra healing restores twice the HP of ordinary healing but otherwise has the same effects. The effect is also similar to an uncursed potion of extra healing, except that the spell cannot increase maximum HP and will not cure hallucination or sickness.

This is an emergency spell. In addition, casting this spell at a tame or peaceful monster will yield an alignment bonus for each monster affected, even if it was already at maximum HP. Lawfuls and healers gain one alignment point, while chaotics besides healers lose one point. Healers often start with one of these spellbooks.

Strategy

A stronger version of the spellbook of healing, this spellbook is an obviously useful utility spell for spellcasters. Non-magical players who have spare skill points and already know regular healing may invest in healing to be able to cast this spell. Pestilence will actually receive damage of 3d8 from the spell, halved by resisting.

If you are in no danger, the plain healing spell is a more efficient use of power—the extra healing spell uses three times the power but can restore only twice the amount of HP.

A creative use of this spell is to unblind dangerous monsters who have become blind (for example, by having a lightning ray travel past them or hit them) so that they will respect Elbereth.

Messages

<Monster> looks much better.

See also