Difference between revisions of "Spellbook of force bolt"

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(Utility purposes)
(Strategy)
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Force bolt is a great spell for the beginning wizard, both for attacking monsters and for various utility purposes.
 
Force bolt is a great spell for the beginning wizard, both for attacking monsters and for various utility purposes.
  
=== Attacking monsters ===
+
===Attacking monsters===
 
 
 
As noted above, force bolt deals 2d12 damage. It has a fixed chance of hitting, not affected by the player's [[dexterity]] or spell skills; if the roll of a d20 is lower than (10 + monster's AC), the spell hits.{{refsrc|zap.c|128}} This makes it unsuitable for use in the late game, when many monsters have low AC. In the early game, however, this is a quite respectable amount of damage compared to the other weapons usually available, and most early-game monsters have high AC.
 
As noted above, force bolt deals 2d12 damage. It has a fixed chance of hitting, not affected by the player's [[dexterity]] or spell skills; if the roll of a d20 is lower than (10 + monster's AC), the spell hits.{{refsrc|zap.c|128}} This makes it unsuitable for use in the late game, when many monsters have low AC. In the early game, however, this is a quite respectable amount of damage compared to the other weapons usually available, and most early-game monsters have high AC.
  
 
Later in the game, and sometimes even early in the game, [[Spellbook of magic missile|magic missile]] is a more effective spell to use for attacking; see the strategy section on that page for a discussion of the math involved.
 
Later in the game, and sometimes even early in the game, [[Spellbook of magic missile|magic missile]] is a more effective spell to use for attacking; see the strategy section on that page for a discussion of the math involved.
  
=== Utility purposes ===
+
===Utility purposes===
 
+
Force bolt can be used to break down locked doors or hidden doors that you know about, but can't find by searching; this is especially helpful if you have poor [[luck]]. As with [[Door#Opening|other methods of forcibly opening doors]], care should be taken to avoid smashing doors in [[Minetown]] and doors to shops in this manner.
Force bolt can be used to break down locked doors, or hidden doors that you know about but can't find by searching (especially helpful if you have poor [[luck]]). As with [[Door#Opening|other methods of forcibly opening doors]], care should be taken to avoid smashing doors in [[Minetown]], as well as doors to shops in this manner.
 
 
 
Force bolt can also destroy boulders, which is useful if you need to traverse a blocked corridor. It can also be used to break statues before you obtain a pick-axe.  In combination with the [[stone-to-flesh]] spell, it can be used to create [[meatball]]s from broken statues and boulders, which are useful for raising pets' [[apport]].
 
  
=== When to avoid force bolt ===
+
Force bolt can also destroy boulders, which is useful if you need to traverse a blocked corridor; it can also be used to break statues before you obtain a pick-axe. In combination with the [[stone-to-flesh]] spell, it can be used to create a ready supply of [[meatball]]s from broken statues and boulders, which are useful for raising [[pet]]s' [[apport]].
  
 +
===When to avoid force bolt===
 
''Do not attack [[nymph]]s with force bolt'' unless you are desperate. Nymphs like to carry [[mirror]]s; if you manage to kill a nymph with this spell, the mirror will break, causing a -2 [[Luck]] penalty. However, if a nymph has stolen your [[wand of lightning]] or other dangerous objects and you have no other recourse, it's probably better to take the luck penalty and use the spell.
 
''Do not attack [[nymph]]s with force bolt'' unless you are desperate. Nymphs like to carry [[mirror]]s; if you manage to kill a nymph with this spell, the mirror will break, causing a -2 [[Luck]] penalty. However, if a nymph has stolen your [[wand of lightning]] or other dangerous objects and you have no other recourse, it's probably better to take the luck penalty and use the spell.
  
 
It is a [[Bad Idea]] to use this spell in shops, as it can and will break fragile merchandise (e.g., [[crystal plate mail]]), possibly leaving you with a debt you are unable to pay.
 
It is a [[Bad Idea]] to use this spell in shops, as it can and will break fragile merchandise (e.g., [[crystal plate mail]]), possibly leaving you with a debt you are unable to pay.
  
Force bolt can pass the first monster it hits, also hitting monsters behind it. Be careful if there are pets or (particularly) [[shopkeeper]]s or [[watchmen]] around!
+
Force bolt can pass the first monster it hits, also hitting monsters behind it. Be careful if there are [[shopkeeper]]s, [[watchmen]] or pets around!
  
 
==References==
 
==References==

Revision as of 07:40, 13 January 2021

spellbook of
+   force bolt   Light green spellbook.png
Appearance random
Abundance 3.56%
Base price 100 zm
Weight 50
Turns to read 2
Ink to write 5–9
Spell type attack
Level 1
Power cost 5 Pw
Direction beam
Equivalent wand of striking

In NetHack, reading the spellbook of force bolt allows you to learn the spell of force bolt.

Generation

Wizards always start with a spellbook of force bolt.

Effects

Casting the spell allows you to shoot a force bolt in any direction, the same as a wand of striking. If the bolt hits a monster, it does 2d12 damage; monsters may resist for half damage. Monsters with player-style magic resistance take no damage.

The force bolt will break any boulder, statue, door or drawbridge that it hits. It will also break fragile items such as potions. Note that if a monster is killed by a force bolt beam, the monster's inventory will be subjected to the beam.

Strategy

Force bolt is a great spell for the beginning wizard, both for attacking monsters and for various utility purposes.

Attacking monsters

As noted above, force bolt deals 2d12 damage. It has a fixed chance of hitting, not affected by the player's dexterity or spell skills; if the roll of a d20 is lower than (10 + monster's AC), the spell hits.[1] This makes it unsuitable for use in the late game, when many monsters have low AC. In the early game, however, this is a quite respectable amount of damage compared to the other weapons usually available, and most early-game monsters have high AC.

Later in the game, and sometimes even early in the game, magic missile is a more effective spell to use for attacking; see the strategy section on that page for a discussion of the math involved.

Utility purposes

Force bolt can be used to break down locked doors or hidden doors that you know about, but can't find by searching; this is especially helpful if you have poor luck. As with other methods of forcibly opening doors, care should be taken to avoid smashing doors in Minetown and doors to shops in this manner.

Force bolt can also destroy boulders, which is useful if you need to traverse a blocked corridor; it can also be used to break statues before you obtain a pick-axe. In combination with the stone-to-flesh spell, it can be used to create a ready supply of meatballs from broken statues and boulders, which are useful for raising pets' apport.

When to avoid force bolt

Do not attack nymphs with force bolt unless you are desperate. Nymphs like to carry mirrors; if you manage to kill a nymph with this spell, the mirror will break, causing a -2 Luck penalty. However, if a nymph has stolen your wand of lightning or other dangerous objects and you have no other recourse, it's probably better to take the luck penalty and use the spell.

It is a Bad Idea to use this spell in shops, as it can and will break fragile merchandise (e.g., crystal plate mail), possibly leaving you with a debt you are unable to pay.

Force bolt can pass the first monster it hits, also hitting monsters behind it. Be careful if there are shopkeepers, watchmen or pets around!

References