Difference between revisions of "Spellbook of haste self"

From NetHackWiki
Jump to navigation Jump to search
(more detailed advice on mechanics and strategy)
Line 4: Line 4:
  
 
At unskilled or basic, the haste effect lasts for 100–109 turns; at skilled or expert it lasts for 160–169 turns. Unlike a potion of speed it will not heal your [[wounded legs]], but it will still exercise [[Dexterity]] when cast.
 
At unskilled or basic, the haste effect lasts for 100–109 turns; at skilled or expert it lasts for 160–169 turns. Unlike a potion of speed it will not heal your [[wounded legs]], but it will still exercise [[Dexterity]] when cast.
 +
 +
It is the [[spellcasting#Role penalties|special spell]] for [[barbarian]]s.
  
 
==Strategy==
 
==Strategy==
Most players achieve ''very fast'' speed by wearing speed boots.
+
Most players achieve ''very fast'' speed by wearing [[speed boots]].
 
However, if you need  both very fast speed and [[jump]]ing, you can get the former from this spell and the latter from [[jumping boots]].
 
However, if you need  both very fast speed and [[jump]]ing, you can get the former from this spell and the latter from [[jumping boots]].
  
 
This combination can be very useful on the [[Astral Plane]], but a potion of speed can be just as effective for the short duration required.
 
This combination can be very useful on the [[Astral Plane]], but a potion of speed can be just as effective for the short duration required.
 +
 +
Haste self is one spell which is almost useless to its affiliated role: by the time they might be able to cast it, most barbarians will likely already have speed boots.
  
 
==External links==
 
==External links==

Revision as of 15:47, 21 November 2010

spellbook of
+   haste self   Light green spellbook.png
Appearance random
Base price 300 zm
Weight 50
Turns to read 8
Ink to write 15–29
Spell type [[escape spells|escape]]
Level 3
Power cost 15 Pw

A spellbook of haste self allows you to learn the haste self spell. This spell gives you very fast speed temporarily, making it a potential substitute for speed boots or a potion of speed.

At unskilled or basic, the haste effect lasts for 100–109 turns; at skilled or expert it lasts for 160–169 turns. Unlike a potion of speed it will not heal your wounded legs, but it will still exercise Dexterity when cast.

It is the special spell for barbarians.

Strategy

Most players achieve very fast speed by wearing speed boots. However, if you need both very fast speed and jumping, you can get the former from this spell and the latter from jumping boots.

This combination can be very useful on the Astral Plane, but a potion of speed can be just as effective for the short duration required.

Haste self is one spell which is almost useless to its affiliated role: by the time they might be able to cast it, most barbarians will likely already have speed boots.

External links