Difference between revisions of "Spellbook of turn undead"

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{{spellbook|name=turn undead|level=6|type=[[clerical]]|cost=600|turns=48}}
 
{{spellbook|name=turn undead|level=6|type=[[clerical]]|cost=600|turns=48}}
Allows you to learn the [[turn undead]] spell. This is the [[knight]]'s [[spellcasting#Role penalties|special spell]]. It produces a beam which works like that from a [[wand of undead turning]].
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Allows you to learn the '''[[turn undead]]''' spell. This is the [[knight]]'s [[spellcasting#Role penalties|special spell]]. It produces a beam which works like that from a [[wand of undead turning]].
  
Turn undead creates a beam which deals 1d8 damage (doubled for a knight with the [[Magic Mirror of Merlin]]) to [[undead]] monsters it hits, and causes them to [[Scare|flee]] if they fail a [[Magic_resistance_(monster)|resistance check]].
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Turn undead creates a beam which deals 1d8 damage to [[undead]] monsters it hits (doubled for a knight with the [[Magic Mirror of Merlin]]), and causes them to [[Scare|flee]] if they fail a [[Magic_resistance_(monster)|resistance check]].
  
The beam has a second, less obvious, but arguably more useful function: '''unturn dead''' <ref>[[zap.c#unturn_dead]]</ref>.  This will [[revive]] [[corpses]] and rejuvenate [[egg]]s.
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The beam has a second, less obvious, but arguably more useful function in NetHack: '''unturn dead''' <ref>[[zap.c#unturn_dead]]</ref>.  This will [[revive]] [[corpses]] and rejuvenate [[egg]]s.
  
 
== Strategy ==
 
== Strategy ==
  
As the spell causes very little damage and costs a lot of [[Pw]] to cast, its offensive function is of very limited use.
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The offensive function is almost useless because the spell causes very little damage and costs a lot of [[power]] to cast.
  
The corpse reviving ability can be quite useful, however.  It can be used to revive a dead pet if it leaves a corpse (though it may have to be retamed).  It can also be used to freshen a corpse for eating or sacrificing on an altar (by reviving the monster then killing it again), although this runs the risk of the monster not leaving a corpse.
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The corpse reviving ability can be quite useful, however.  You can revive a dead pet if it left a corpse (though it may have to be retamed).  You can also freshen a corpse for eating or sacrificing on an altar,  although reviving and re-killing the monster runs the risk of not leaving a corpse.
  
 
== References ==
 
== References ==

Revision as of 16:23, 21 November 2010

spellbook of
+   turn undead   Light green spellbook.png
Appearance random
Base price 600 zm
Weight 50
Turns to read 48
Ink to write 30–59
Spell type [[clerical spells|clerical]]
Level 6
Power cost 30 Pw

Allows you to learn the turn undead spell. This is the knight's special spell. It produces a beam which works like that from a wand of undead turning.

Turn undead creates a beam which deals 1d8 damage to undead monsters it hits (doubled for a knight with the Magic Mirror of Merlin), and causes them to flee if they fail a resistance check.

The beam has a second, less obvious, but arguably more useful function in NetHack: unturn dead [1]. This will revive corpses and rejuvenate eggs.

Strategy

The offensive function is almost useless because the spell causes very little damage and costs a lot of power to cast.

The corpse reviving ability can be quite useful, however. You can revive a dead pet if it left a corpse (though it may have to be retamed). You can also freshen a corpse for eating or sacrificing on an altar, although reviving and re-killing the monster runs the risk of not leaving a corpse.

References