Difference between revisions of "Spellbook of turn undead"
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{{spellbook|name=turn undead|level=6|type=[[clerical]]|cost=600|turns=48}} | {{spellbook|name=turn undead|level=6|type=[[clerical]]|cost=600|turns=48}} | ||
− | Allows you to learn the [[turn undead]] spell. This is the [[knight]]'s [[spellcasting#Role penalties|special spell]]. It produces a beam which works like that from a [[wand of undead turning]]. | + | Allows you to learn the '''[[turn undead]]''' spell. This is the [[knight]]'s [[spellcasting#Role penalties|special spell]]. It produces a beam which works like that from a [[wand of undead turning]]. |
− | Turn undead creates a beam which deals 1d8 damage (doubled for a knight with the [[Magic Mirror of Merlin]]) | + | Turn undead creates a beam which deals 1d8 damage to [[undead]] monsters it hits (doubled for a knight with the [[Magic Mirror of Merlin]]), and causes them to [[Scare|flee]] if they fail a [[Magic_resistance_(monster)|resistance check]]. |
− | The beam has a second, less obvious, but arguably more useful function: '''unturn dead''' <ref>[[zap.c#unturn_dead]]</ref>. This will [[revive]] [[corpses]] and rejuvenate [[egg]]s. | + | The beam has a second, less obvious, but arguably more useful function in NetHack: '''unturn dead''' <ref>[[zap.c#unturn_dead]]</ref>. This will [[revive]] [[corpses]] and rejuvenate [[egg]]s. |
== Strategy == | == Strategy == | ||
− | + | The offensive function is almost useless because the spell causes very little damage and costs a lot of [[power]] to cast. | |
− | The corpse reviving ability can be quite useful, however. | + | The corpse reviving ability can be quite useful, however. You can revive a dead pet if it left a corpse (though it may have to be retamed). You can also freshen a corpse for eating or sacrificing on an altar, although reviving and re-killing the monster runs the risk of not leaving a corpse. |
== References == | == References == |
Revision as of 16:23, 21 November 2010
spellbook of + turn undead | |
---|---|
Appearance | random |
Base price | 600 zm |
Weight | 50 |
Turns to read | 48 |
Ink to write | 30–59 |
Spell type | [[clerical spells|clerical]] |
Level | 6 |
Power cost | 30 Pw |
Allows you to learn the turn undead spell. This is the knight's special spell. It produces a beam which works like that from a wand of undead turning.
Turn undead creates a beam which deals 1d8 damage to undead monsters it hits (doubled for a knight with the Magic Mirror of Merlin), and causes them to flee if they fail a resistance check.
The beam has a second, less obvious, but arguably more useful function in NetHack: unturn dead [1]. This will revive corpses and rejuvenate eggs.
Strategy
The offensive function is almost useless because the spell causes very little damage and costs a lot of power to cast.
The corpse reviving ability can be quite useful, however. You can revive a dead pet if it left a corpse (though it may have to be retamed). You can also freshen a corpse for eating or sacrificing on an altar, although reviving and re-killing the monster runs the risk of not leaving a corpse.