Spellbook of turn undead

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spellbook of
+   turn undead   Light green spellbook.png
Appearance random
Base price 600 zm
Weight 50
Turns to read 48
Ink to write 30–59
Spell type [[clerical spells|clerical]]
Level 6
Power cost 30 Pw

Allows you to learn the turn undead spell. This is the knight's special spell. It produces a beam which works like that from a wand of undead turning.

Turn undead creates a beam which deals 1d8 damage (doubled for a knight with the Magic Mirror of Merlin) to undead monsters it hits, and causes them to flee if they fail a resistance check.

The beam has a second, less obvious, but arguably more useful function: unturn dead [1]. This will revive corpses and rejuvenate eggs.

Strategy

As the spell causes very little damage and costs a lot of Pw to cast, its offensive function is of very limited use.

The corpse reviving ability can be quite useful, however. It can be used to revive a dead pet if it leaves a corpse (though it may have to be retamed). It can also be used to freshen a corpse for eating or sacrificing on an altar (by reviving the monster then killing it again), although this runs the risk of the monster not leaving a corpse.

References