Spellbook of wizard lock

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Revision as of 17:03, 22 January 2023 by Tonttu3 (talk | contribs) (Effects: more info there. maybe we should merge articles about the spellbook, wand and the result on one article and provide appropriate redirections?)
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spellbook of
+   wizard lock   Light green spellbook.png
Appearance random
Abundance 3.05%
Base price 200 zm
Weight 50
Turns to read 3
Ink to write 10–19
Spell type matter
Level 2
Power cost 10 Pw
Direction beam
Equivalent wand of locking

In NetHack, the spellbook of wizard lock allow you to cast the spell of wizard lock. It is a level 2 matter spell.


When cast, the effect is the same as that of a wand of locking, closing and locking any open doors and lockable containers in the direction it was cast; if cast at an empty doorway, it will create a locked door. Further information can be found on Wizard lock.


Like the wand, the spell of wizard lock is useful for closing doors at a range, which is handy when escaping from certain monsters or else securing a room for other reasons, such as nurse dancing or sacrificing at an altar found outside of a temple. It can also be used with the knock to weaponize the castle drawbridge; however, the wand may be preferable for all these purposes due to the power cost, unless there is a means of power regeneration/recovery on hand. Both this and the knock spell can also be used to train up skill in matter spells in order to cast high-level spells such as polymorph and dig.


In SLASH'EM, the spell of wizard lock has a different effect on the new indestructible doors introduced at the top level of Vlad's Tower - it only closes the doors without locking them. ("The door swings shut!")

See also

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.