Difference between revisions of "Stackable"

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m (Remove addressed issue from todo; minor sentence structure change for clarity.)
(Separated facts from strategy and clarified exactly what items stack)
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In NetHack, many varieties of items can stack into one inventory slot. This includes:
 
In NetHack, many varieties of items can stack into one inventory slot. This includes:
  
* [[gem]]s
+
* [[gem]]s, glass and stones
 
* [[potions]]
 
* [[potions]]
 
* [[scrolls]]
 
* [[scrolls]]
* [[comestibles]]
+
* [[comestibles]], except for hatchable eggs and revivable corpses
 +
* [[candle]]s, if close in age
 
* projectiles, like [[arrow]]s or [[darts]]
 
* projectiles, like [[arrow]]s or [[darts]]
 
* some [[throw]]able weapons, like [[daggers]], [[spear]]s, and [[boomerangs]]
 
* some [[throw]]able weapons, like [[daggers]], [[spear]]s, and [[boomerangs]]
  
Besides conserving on inventory space, getting items to stack is important for efficiency when using [[holy water]] to bless items, or using a scroll of [[enchant weapon]] to enchant an entire stack of arrows.
+
In order for objects to stack, their [[beatitude]], [[enchantment]], and [[erosion]] status must be exactly the same. Additionally, even a subtle difference in identification status can affect whether or not something stacks. For example, if you have two daggers, and only drop one on an altar and see it was uncursed, those two daggers will no longer stack. Then, if you were to go a step further, and use a [[scroll of identify]] on the dagger you didn't drop, and it was an uncursed +0 dagger, then it would no longer stack with your plain "uncursed dagger".
  
In order for objects to stack, their [[beatitude]], [[enchantment]], and [[erosion]] status must be exactly the same. Additionally, even a subtle difference in identification status can affect whether or not something stacks. For example, if you have two daggers, and only drop one on an altar and see it was uncursed, those two daggers will no longer stack. Then, if you were to go a step further, and use a [[scroll of identify]] on the dagger you didn't drop, and it was an uncursed +0 dagger, then it would no longer stack with your plain "uncursed dagger".
+
== Strategy ==
  
Besides affecting the ability to bless/enchant multiple objects at once, it also can affect how many projectiles were fired. A player can only get off multiple shots in one turn if the projectiles are from the same stack.
+
Besides conserving on inventory space, getting items to stack is important for efficiency when using [[holy water]] to bless items, or using a scroll of [[enchant weapon]] to enchant an entire stack of arrows. It can also affect how many projectiles are fired in a single turn; a player can only get off multiple shots in one turn if the projectiles are from the same stack.
  
 
There are occasions, however, where one may want to get a stack to split. The way to achieve this is to [[name]] the stacks separately. For example, a starting rogue may desire to both keep one of his starting stack of daggers as a main weapon, and have the rest of the stack serve as projectiles. The way to do this would be to name the entire stack, e.g., "Throwing", and drop all but one. Then, name the last one still in the inventory to e.g., "Main". Then you can pick up the others and they will be separated. It is not sufficient to name them, drop all but one, and then clear out the name for the one in hand - stacks will always take on a name if they do not already have one. This phenomenon can often be observed early on, when one finds an orcish dagger, has the pet BUC test it, and then names it uncursed, only to see other new daggers stack with it.
 
There are occasions, however, where one may want to get a stack to split. The way to achieve this is to [[name]] the stacks separately. For example, a starting rogue may desire to both keep one of his starting stack of daggers as a main weapon, and have the rest of the stack serve as projectiles. The way to do this would be to name the entire stack, e.g., "Throwing", and drop all but one. Then, name the last one still in the inventory to e.g., "Main". Then you can pick up the others and they will be separated. It is not sufficient to name them, drop all but one, and then clear out the name for the one in hand - stacks will always take on a name if they do not already have one. This phenomenon can often be observed early on, when one finds an orcish dagger, has the pet BUC test it, and then names it uncursed, only to see other new daggers stack with it.
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Getting potions to stack is of the utmost importance in [[alchemy]]. All alchemy results will be "diluted potion of X", and diluted potions will only stack with other diluted potions. Because of this, later on in the game it can be advantageous to dilute (by dipping once) potions  for alchemy, for increased efficiency. Just beware all the risks associated with [[dip]]ping and [[fountain]]s, and take care to have identified [[acid]], as dipping acid will cause an explosion.
 
Getting potions to stack is of the utmost importance in [[alchemy]]. All alchemy results will be "diluted potion of X", and diluted potions will only stack with other diluted potions. Because of this, later on in the game it can be advantageous to dilute (by dipping once) potions  for alchemy, for increased efficiency. Just beware all the risks associated with [[dip]]ping and [[fountain]]s, and take care to have identified [[acid]], as dipping acid will cause an explosion.
 
 
{{todo|Informational content should be separated from opinion/strategy per [[Wikihack:Style_guide#Tone|style guide]].}}
 
  
 
[[Category:Item attributes]]
 
[[Category:Item attributes]]
 
{{nethack-343}}
 
{{nethack-343}}

Revision as of 10:04, 24 June 2008

In NetHack, many varieties of items can stack into one inventory slot. This includes:

In order for objects to stack, their beatitude, enchantment, and erosion status must be exactly the same. Additionally, even a subtle difference in identification status can affect whether or not something stacks. For example, if you have two daggers, and only drop one on an altar and see it was uncursed, those two daggers will no longer stack. Then, if you were to go a step further, and use a scroll of identify on the dagger you didn't drop, and it was an uncursed +0 dagger, then it would no longer stack with your plain "uncursed dagger".

Strategy

Besides conserving on inventory space, getting items to stack is important for efficiency when using holy water to bless items, or using a scroll of enchant weapon to enchant an entire stack of arrows. It can also affect how many projectiles are fired in a single turn; a player can only get off multiple shots in one turn if the projectiles are from the same stack.

There are occasions, however, where one may want to get a stack to split. The way to achieve this is to name the stacks separately. For example, a starting rogue may desire to both keep one of his starting stack of daggers as a main weapon, and have the rest of the stack serve as projectiles. The way to do this would be to name the entire stack, e.g., "Throwing", and drop all but one. Then, name the last one still in the inventory to e.g., "Main". Then you can pick up the others and they will be separated. It is not sufficient to name them, drop all but one, and then clear out the name for the one in hand - stacks will always take on a name if they do not already have one. This phenomenon can often be observed early on, when one finds an orcish dagger, has the pet BUC test it, and then names it uncursed, only to see other new daggers stack with it.

This naming tactic is also useful when someone needs to split up a stack of water to make an initial unholy water by reading while confused a blessed scroll of remove curse. It may be tedious, but it is probably wise to split up around 10 stacks for this purpose.

Getting potions to stack is of the utmost importance in alchemy. All alchemy results will be "diluted potion of X", and diluted potions will only stack with other diluted potions. Because of this, later on in the game it can be advantageous to dilute (by dipping once) potions for alchemy, for increased efficiency. Just beware all the risks associated with dipping and fountains, and take care to have identified acid, as dipping acid will cause an explosion.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.