|Damage vs. small||1d3|
|Damage vs. large||1d2|
|Base price||2 zm|
Darts are the most common ranged weapon in NetHack. Usual sources of darts include kobolds (which are generated with 3-15 darts) and dart traps. Tourists also start with darts in their initial inventory.
Along with other cursed missile weapons, cursed darts occasionally slip from your hand when you throw or fire them, and either end up on the ground or get thrown in a different direction.
As with most other projectiles, when used in melee they are ineffective and do not train the dart skill.
- Main article: Breakage
Along with other types of ammunition, darts are liable to break after hitting a monster. This destroys the item, with no message. The probability of such loss depends on the item's enchantment and blessedness and your Luck.
Because of their low damage and high chance of breakage, darts are generally ineffective in the early game (daggers are generally preferable). However, these concerns become negligible with enough luck and enchantment, and darts have many advantages over other projectiles: they are lightweight and plentiful, and can be poisoned (unlike daggers), and don't require a launcher (unlike arrows).
Darts are the only weapons to use dart skill, and there are no artifact darts.