|Damage vs. small||1d3|
|Damage vs. large||1d2|
|Base price||2 zm|
Darts are the most common ranged weapon in NetHack. Usual sources of darts include kobolds (generated with 3-15 darts) and dart traps. Tourists also start with darts in their initial inventory (the only role to do so).
Along with other cursed missile weapons or launchers, cursed darts occasionally "slip from your hand" when you throw or fire them, and end up on the ground.
As with most other projectiles, when used in melee they are ineffective and do not train the dart skill.
Along with arrows and crossbow bolts, darts are liable to break when fired or thrown. This destroys the item, with no message. The item simply disappears. This chance to break is minimized by the item's enchantment and your Luck. Compare this with daggers, which cannot break when thrown. Also consider that each dagger weighs as much as ten darts.
Projectiles have a probability of disappearing after use. For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/3 probability, and +2 or greater reduces the chance of breaking to 1/4 probability.
For blessed projectiles, there's an additional possibility of being saved due to luck, as follows:
Luck prob of save 0 - 2 .25 3 - 5 .49 6 - 8 .74 9 - 12 .98
Darts are the only weapons to use dart skill, and there are no artifact darts.