Difference between revisions of "Stone golem"
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− | The '''stone golem''' is a [[golem]] | + | The '''stone golem''' is a type of [[golem]] that appears in ''[[NetHack]]''. |
− | + | ==Generation== | |
+ | In addition to random generation, stone golems can be created if any other type of golem is [[Stoning|turned to stone]] through various circumstances; this includes [[you]] if you are [[polymorph]]ed into an appropriate golem.{{refsrc|apply.c|2312}}{{refsrc|dokick.c|439}}{{refsrc|dothrow.c|763}}{{refsrc|dothrow.c|811}}{{refsrc|eat.c|466}}{{refsrc|eat.c|1717}}{{refsrc|mhitu.c|1194}}{{refsrc|mhitu.c|1940}}{{refsrc|mthrowu.c|414}}{{refsrc|pickup.c|1310}}{{refsrc|pickup.c|1824}}{{refsrc|pickup.c|1947}}{{refsrc|steed.c|86}}{{refsrc|trap.c|2169}}{{refsrc|trap.c|3344}}{{refsrc|uhitm.c|2193}} | ||
− | + | Stone golems are always generated with 60 hit points.{{refsrc|makemon.c|918}}{{refsrc|makemon.c|1534}} | |
− | + | When a stone golem is killed, it leaves a [[statue]] (of a stone golem) rather than a [[corpse]]{{refsrc|mon.c|259}}. The stone golem's inventory becomes the contents of the statue,{{refsrc|mkobj.c|929|comment=mkcorpstat() calls mksobj_at() which may add spellbooks to the statue. But then mkcorpstat() calls save_mtraits() which will override the contents of the statue and transfer previous killed monster's inventory to the statue.}} which is usually empty: stone golems are mindless and neither pick up items nor generate with any, so it is unlikely to be worth breaking the statue for a spellbook. A randomly-generated statue of stone golem in the dungeon may still [[Statue#Statue contents|contain one spellbook]]. | |
+ | |||
+ | ==Strategy== | ||
+ | Casting [[stone to flesh]] on a "live" stone golem will turn it into a [[flesh golem]]; casting the spell on a statue of a stone golem will create a single [[meatball]], because the golem is not considered a fleshy monster. | ||
==Encyclopedia entry== | ==Encyclopedia entry== | ||
− | |||
{{encyclopedia| | {{encyclopedia| | ||
"The original story harks back, so they say, to the sixteenth century. Using long-lost formulas from the Kabbala, a rabbi is said to have made an artificial man -- the so-called Golem -- to help ring the bells in the Synagogue and for all kinds of other menial work. | "The original story harks back, so they say, to the sixteenth century. Using long-lost formulas from the Kabbala, a rabbi is said to have made an artificial man -- the so-called Golem -- to help ring the bells in the Synagogue and for all kinds of other menial work. | ||
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== References == | == References == | ||
<references/> | <references/> | ||
− | + | {{nethack-366}} | |
− | {{ | ||
[[Category:Monsters]] | [[Category:Monsters]] | ||
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Revision as of 00:04, 18 December 2021
' stone golem | |
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Difficulty | 15 |
Attacks |
Claw 3d8 |
Base level | 14 |
Base experience | 345 |
Speed | 6 |
Base AC | 5 |
Base MR | 50 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | No |
Weight | 1900 |
Nutritional value | 0 |
Size | Large |
Resistances | sleep, poison, petrification |
Resistances conveyed |
None |
A stone golem:
| |
Reference | monst.c#line2252 |
The stone golem is a type of golem that appears in NetHack.
Generation
In addition to random generation, stone golems can be created if any other type of golem is turned to stone through various circumstances; this includes you if you are polymorphed into an appropriate golem.[1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16]
Stone golems are always generated with 60 hit points.[17][18]
When a stone golem is killed, it leaves a statue (of a stone golem) rather than a corpse[19]. The stone golem's inventory becomes the contents of the statue,[20] which is usually empty: stone golems are mindless and neither pick up items nor generate with any, so it is unlikely to be worth breaking the statue for a spellbook. A randomly-generated statue of stone golem in the dungeon may still contain one spellbook.
Strategy
Casting stone to flesh on a "live" stone golem will turn it into a flesh golem; casting the spell on a statue of a stone golem will create a single meatball, because the golem is not considered a fleshy monster.
Encyclopedia entry
"The original story harks back, so they say, to the sixteenth century. Using long-lost formulas from the Kabbala, a rabbi is said to have made an artificial man -- the so-called Golem -- to help ring the bells in the Synagogue and for all kinds of other menial work.
"But he hadn't made a full man, and it was animated by some sort of vegetable half-life. What life it had, too, so the story runs, was only derived from the magic charm placed behind its teeth each day, that drew down to itself what was known as the `free sidereal strength of the universe.'
"One evening, before evening prayers, the rabbi forgot to take the charm out of the Golem's mouth, and it fell into a frenzy. It raged through the dark streets, smashing everything in its path, until the rabbi caught up with it, removed the charm, and destroyed it. Then the Golem collapsed, lifeless. All that was left of it was a small clay image, which you can still see in the Old Synagogue." ...
References
- ↑ apply.c in NetHack 3.4.3, line 2312
- ↑ dokick.c in NetHack 3.4.3, line 439
- ↑ dothrow.c in NetHack 3.4.3, line 763
- ↑ dothrow.c in NetHack 3.4.3, line 811
- ↑ eat.c in NetHack 3.4.3, line 466
- ↑ eat.c in NetHack 3.4.3, line 1717
- ↑ mhitu.c in NetHack 3.4.3, line 1194
- ↑ mhitu.c in NetHack 3.4.3, line 1940
- ↑ mthrowu.c in NetHack 3.4.3, line 414
- ↑ pickup.c in NetHack 3.4.3, line 1310
- ↑ pickup.c in NetHack 3.4.3, line 1824
- ↑ pickup.c in NetHack 3.4.3, line 1947
- ↑ steed.c in NetHack 3.4.3, line 86
- ↑ trap.c in NetHack 3.4.3, line 2169
- ↑ trap.c in NetHack 3.4.3, line 3344
- ↑ uhitm.c in NetHack 3.4.3, line 2193
- ↑ makemon.c in NetHack 3.4.3, line 918
- ↑ makemon.c in NetHack 3.4.3, line 1534
- ↑ mon.c in NetHack 3.4.3, line 259
- ↑ mkobj.c in NetHack 3.4.3, line 929: mkcorpstat() calls mksobj_at() which may add spellbooks to the statue. But then mkcorpstat() calls save_mtraits() which will override the contents of the statue and transfer previous killed monster's inventory to the statue.