Difference between revisions of "Submachine gun"

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(added info on range)
(I like late 20th century military history, but I think the Uzi is better-known to a general audience)
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Submachine guns were originally developed as a "trench sweeper" during World War I: a small automatic weapon that could deliver a hail of fire in close-quarters fighting in trenches.  They usually fire pistol rounds, and have a magazine that often (but not always) acts as a foregrip.  They typically have a folding buttstock.  An iconic example of a submachine gun is the Heckler & Koch MP5.
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Submachine guns were originally developed as a "trench sweeper" during World War I: a small automatic weapon that could deliver a hail of fire in close-quarters fighting in trenches.  They usually fire pistol rounds, and have a magazine that often (but not always) acts as a foregrip.  They typically have a folding buttstock.  An iconic example of a submachine gun is the Uzi.
  
 
While submachine guns saw common use during both World Wars, they have largely been supplanted by assault rifles in modern armies.  They are still used by police and special forces who expect to engage in close-quarters combat, as their size makes them easier to handle than assault rifles in such circumstances, and their low-power rounds are less likely to penetrate walls and cause collateral damage.
 
While submachine guns saw common use during both World Wars, they have largely been supplanted by assault rifles in modern armies.  They are still used by police and special forces who expect to engage in close-quarters combat, as their size makes them easier to handle than assault rifles in such circumstances, and their low-power rounds are less likely to penetrate walls and cause collateral damage.

Revision as of 07:14, 11 July 2023

) Submachine gun.png
Name submachine gun
Appearance submachine gun
Damage vs. small 1d2
Damage vs. large 1d2
To-hit bonus -1
Weapon skill firearms
Size one-handed
Base price 250 zm
(+10/positive
enchant)
Weight 25
Material iron

A submachine gun is a firearm introduced in SLASH'EM. It is often found on soldiers and their senior officers. It is one-handed and fires bullets.

Select fire

A submachine gun is set on fully automatic mode by default, but can be set to burst mode (rate of fire cut to 1/3) or single-shot mode by applying it.

Rate of fire

In fully automatic mode, the submachine gun's rate of fire depends on its enchantment and skill of the user.

Enchantment Unskilled/basic Skilled Expert
-7 to -6 1 2 3
-5 to -3 3 3 1d2+2
-2 to +2 3 1d2+2 1d3+2
+3 to +5 1d2+2 1d3+2 1d4+2
+6 to +8 1d3+2 1d4+2 1d5+2
+9 1d4+2 1d5+2 1d6+2

Generation

Submachine guns are found on 50% of soldiers and 50% of lieutenants, making them the most common firearm.

Strategy

Along with the assault rifle, the submachine gun is one of the most practical firearms in SLASH'EM. It is very light (25), is one-handed, and has a good rate of fire. A well-enchanted submachine gun combined with a stack of several hundred well-enchanted bullets (use a bag of holding to store all but two or three dozen of them, stopping to "reload" by taking more out of the bag) is an excellent way to clear a path to the high altars on the Astral Plane.

While the submachine gun does have a fairly short range compared to other firearms (10, vs. 20 for an assault rifle), in practice this is rarely an issue - it is rare to want to hit targets beyond that range.

Origin

Submachine guns were originally developed as a "trench sweeper" during World War I: a small automatic weapon that could deliver a hail of fire in close-quarters fighting in trenches. They usually fire pistol rounds, and have a magazine that often (but not always) acts as a foregrip. They typically have a folding buttstock. An iconic example of a submachine gun is the Uzi.

While submachine guns saw common use during both World Wars, they have largely been supplanted by assault rifles in modern armies. They are still used by police and special forces who expect to engage in close-quarters combat, as their size makes them easier to handle than assault rifles in such circumstances, and their low-power rounds are less likely to penetrate walls and cause collateral damage.