Difference between revisions of "System shock"

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'''System shock''' is the generic term for the effects which cause destruction when using [[polymorph]] magic.  In all three cases, the associated message is some variation on "shuddering."
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'''System shock''' is the generic term for the effects which cause destruction when using [[polymorph]] magic.  In all three cases, the associated message is some variation on "shuddering." In real world terms this is perhaps better described as a massive trauma.
  
 
[[Object]]s have a chance of shuddering depending on type and [[beatitude]].  A [[wand]] or [[cursed]] object has a one in 3 (guaranteed for stacks of more than 4) of shuddering. An [[uncursed]] non-wand object has a one in 8 chance of shuddering.  For a [[blessed]] object the chance is one in 12.  The chance is doubled if the object stack is larger than 4 objects.
 
[[Object]]s have a chance of shuddering depending on type and [[beatitude]].  A [[wand]] or [[cursed]] object has a one in 3 (guaranteed for stacks of more than 4) of shuddering. An [[uncursed]] non-wand object has a one in 8 chance of shuddering.  For a [[blessed]] object the chance is one in 12.  The chance is doubled if the object stack is larger than 4 objects.

Revision as of 16:48, 23 March 2008

System shock is the generic term for the effects which cause destruction when using polymorph magic. In all three cases, the associated message is some variation on "shuddering." In real world terms this is perhaps better described as a massive trauma.

Objects have a chance of shuddering depending on type and beatitude. A wand or cursed object has a one in 3 (guaranteed for stacks of more than 4) of shuddering. An uncursed non-wand object has a one in 8 chance of shuddering. For a blessed object the chance is one in 12. The chance is doubled if the object stack is larger than 4 objects.

When an object shudders, randomly up to all but one, or one if there was only one object, is destroyed. For each object in the original stack, there is a one in (45 + Luck) chance of a golem being created. (Only one golem can be created per square affected by polymorph.) If a golem is created, then after all objects on a square have been polymorphed, up to as many objects as the appropriate golem weighs in weight units are deleted. [1] The game looks at each object in order from the top of the pile, and deletes it if it is of the same material as the object which shuddered to create the golem. (However, with a chance of one in (number of objects remaining to be deleted + 1), the object will only be deleted if it is not of the same material.)

Monsters have a one in 25 chance of dying without leaving a corpse when hit by a wand of polymorph, polymorph spell, or potion of polymorph. The test is done after the tests for magic resistance. Chameleons, doppelgangers, and sandestins are immune, unless the hero has protection from shape changers [2].

The player is not subject to instant destruction like the other classes of polymorphable things. Instead, when you polymorph randomly, a die is rolled; if the result is greater than 1 more than your constitution, you lose 1d30 hit points and abuse your constitution. This effect will not occur if you have polymorph control, or if your polymorph form is decided by polymorphing between vampires and vampire bats, worn dragon scale mail, or lycanthropy.

References