Difference between revisions of "Talk:Dagger"

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(hit bonus?)
(6d6 or 1d6?)
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== 6d6 or 1d6? ==
 
== 6d6 or 1d6? ==
 
It says the daggers are randomly generated in stacks of 6d6, which would mean there would always be a minimum of 6, and as many as 36...  I typically find 5 or less at a time so I imagine it is really 1d6? arrows and darts on the other hand... [[User:MysterX|MysterX]] 09:54, 22 January 2008 (UTC)
 
It says the daggers are randomly generated in stacks of 6d6, which would mean there would always be a minimum of 6, and as many as 36...  I typically find 5 or less at a time so I imagine it is really 1d6? arrows and darts on the other hand... [[User:MysterX|MysterX]] 09:54, 22 January 2008 (UTC)
 +
 +
[[User:cph]] - I agree, in fact I think they are only generated 1 at a time in the dungeon - it's monsters (gnomes mainly) where you get more than 1. Source code seems to agree:
 +
 +
#define is_multigen(otmp)      (otmp->oclass == WEAPON_CLASS && \
 +
                        objects[otmp->otyp].oc_skill >= -P_SHURIKEN && \
 +
                        objects[otmp->otyp].oc_skill <= -P_BOW)
 +
 +
#define P_BOW              22
 +
#define P_SLING            23
 +
#define P_CROSSBOW          24
 +
#define P_DART              25
 +
#define P_SHURIKEN          26
 +
 +
Anyone disagree?

Revision as of 10:04, 8 September 2008

To-hit Bonus

From the description on this page, I can't figure out if the to-hit bonus (+2) only applies when thrown, or also in melee. Which is it? -Beefnut 02:58, 24 July 2008 (UTC)

Erosion of wooden daggers

I seem to recall that even though elven daggers are technically prone to erosion, most sources of burning/rotting don't affect weapons. Thus, except in a few very unusual circumstances, elven daggers are effectively erodeproof. Can someone confirm this? -- Killian 02:50, 28 November 2006 (UTC)

I have not confirmed it, but from tests in wizard mode it seems probable. I could not rot an elven dagger by hitting brown puddings, though I could corrode an orcish dagger by hitting black puddings. I could not burn an elven dagger with a fire trap nor a wand of fire. In frustration I had a thoroughly burnt, thoroughly rotted elven cloak and two undamaged elven daggers. --Kernigh 04:08, 28 November 2006 (UTC)


Is it just me...

...or have daggers become much, much weaker in SLASH'EM?

6d6 or 1d6?

It says the daggers are randomly generated in stacks of 6d6, which would mean there would always be a minimum of 6, and as many as 36... I typically find 5 or less at a time so I imagine it is really 1d6? arrows and darts on the other hand... MysterX 09:54, 22 January 2008 (UTC)

User:cph - I agree, in fact I think they are only generated 1 at a time in the dungeon - it's monsters (gnomes mainly) where you get more than 1. Source code seems to agree:

#define is_multigen(otmp)       (otmp->oclass == WEAPON_CLASS && \
                        objects[otmp->otyp].oc_skill >= -P_SHURIKEN && \
                        objects[otmp->otyp].oc_skill <= -P_BOW)
#define P_BOW               22
#define P_SLING             23
#define P_CROSSBOW          24
#define P_DART              25
#define P_SHURIKEN          26

Anyone disagree?