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To-hit Bonus

From the description on this page, I can't figure out if the to-hit bonus (+2) only applies when thrown, or also in melee. Which is it? -Beefnut 02:58, 24 July 2008 (UTC)

Erosion of wooden daggers

I seem to recall that even though elven daggers are technically prone to erosion, most sources of burning/rotting don't affect weapons. Thus, except in a few very unusual circumstances, elven daggers are effectively erodeproof. Can someone confirm this? -- Killian 02:50, 28 November 2006 (UTC)

I have not confirmed it, but from tests in wizard mode it seems probable. I could not rot an elven dagger by hitting brown puddings, though I could corrode an orcish dagger by hitting black puddings. I could not burn an elven dagger with a fire trap nor a wand of fire. In frustration I had a thoroughly burnt, thoroughly rotted elven cloak and two undamaged elven daggers. --Kernigh 04:08, 28 November 2006 (UTC)
I've noted this in the text. (Hey, it only took 4 years!) I did some quick testing myself, and the only way I found to burn an elven dagger was to dip it in a lit potion of oil. --Ilmari Karonen 00:57, 6 January 2011 (UTC)

Is it just me...

...or have daggers become much, much weaker in SLASH'EM?

6d6 or 1d6?

It says the daggers are randomly generated in stacks of 6d6, which would mean there would always be a minimum of 6, and as many as 36... I typically find 5 or less at a time so I imagine it is really 1d6? arrows and darts on the other hand... MysterX 09:54, 22 January 2008 (UTC)

User:cph - I agree, in fact I think they are only generated 1 at a time in the dungeon - it's monsters (gnomes mainly) where you get more than 1. Source code seems to agree:

#define is_multigen(otmp)       (otmp->oclass == WEAPON_CLASS && \
                        objects[otmp->otyp].oc_skill >= -P_SHURIKEN && \
                        objects[otmp->otyp].oc_skill <= -P_BOW)
#define P_BOW               22
#define P_SLING             23
#define P_CROSSBOW          24
#define P_DART              25
#define P_SHURIKEN          26

Anyone disagree?

I've made this change also. --Ilmari Karonen 00:58, 6 January 2011 (UTC)

Training daggers by throwing

Does throwing daggers at monsters train the dagger skill in the same way that meleeing does? Skelwing 04:09, 19 May 2009 (UTC)

Yes, and it is the safest (read: recommended) way to do so. However, it feels more cumbersome because you have to run after all those daggers before you can train again. Tjr 11:12, 19 May 2009 (UTC)

Great dagger stackability

It's easy to wizmode whether they stack, but how do you know it's by design that they don't? --Tjr

The same contributor cites bug report "great dagger bunches", but I don't see whether the SLASHEM team intended to make great daggers stackable or stacks non-upgradable. --Tjr 00:03, 6 January 2011 (UTC)

How many daggers should I carry?

They are somewhat heavy and never break. -- 23:41, 16 November 2013 (UTC)

Stacked daggers in melee?

Something I've been curious about for a long time, but never seen addressed anywhere. If I've got a stack of (say, 3) +1 daggers - are they more effective when striking in melee than a single +1 dagger would be? Or is the damage the same as a single dagger would be, and I should just carry one, saving others as replacements for when the one I'm wielding gets eroded? --Emdoub (talk) 06:21, 3 September 2019 (UTC)

Wielding multiple daggers confers no benefit. You can use the #adjust command with a "count" prefix to separate the stack and wield only one. --Tone (talk) 23:48, 3 September 2019 (UTC)