Difference between revisions of "The Hand of Vecna (SLASH'EM)"
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Although it is guarded by an army of [[Lich|{{white|L}}]], [[zombie|{{white|Z}}]], [[vampire|{{white|V}}]] and [[Vecna]] himself, most [[adventurer]]s go through the trouble of killing them to aquire it. | Although it is guarded by an army of [[Lich|{{white|L}}]], [[zombie|{{white|Z}}]], [[vampire|{{white|V}}]] and [[Vecna]] himself, most [[adventurer]]s go through the trouble of killing them to aquire it. | ||
If you [[eat]] the hand, you will get 150-199 damage, so this is a [[Bad idea]]. The game will have the courtesy to ask if you're sure you want to eat a severed hand, though. If you survive the Hand scrabbling around inside you, you gain all of 40 nutrition points. Note that you can sacrifice the Hand at any time; this gets rid of it permanently, and thus is also a (somewhat less, admittedly) [[Bad Idea]]. | If you [[eat]] the hand, you will get 150-199 damage, so this is a [[Bad idea]]. The game will have the courtesy to ask if you're sure you want to eat a severed hand, though. If you survive the Hand scrabbling around inside you, you gain all of 40 nutrition points. Note that you can sacrifice the Hand at any time; this gets rid of it permanently, and thus is also a (somewhat less, admittedly) [[Bad Idea]]. | ||
+ | |||
+ | ==Carrying== | ||
+ | Carried, the Hand provides cold resistance, half physical damage, and hungerless regeneration. Given that for many characters it will be the only possible source of the latter two properties, it is extremely desirable simply to have in one's inventory. Be sure not to eat or sacrifice it - a good idea is to set it to an inventory letter you are unlikely to accidentally press. | ||
+ | |||
+ | ==Wielding== | ||
+ | While the Hand is certainly no weapon, for those who lack a source of [[drain resistance]], it provides a handy way to gain it in at the snap of a finger. It is quicker, in fact, than carrying an [[amulet of drain resistance]], since you don't lose a turn (and thus possibly a level) taking anything off. | ||
==Invoking== | ==Invoking== |
Revision as of 13:11, 4 July 2010
% The Hand of Vecna (SLASH'EM) | |
---|---|
Base item | severed hand |
Affiliation | chaotic |
When carried | |
When wielded | drain resistance |
When invoked | see text |
Base price | 700 zm |
Weight | 1 |
The Hand of Vecna can be obtained by killing Vecna in the Chaotic Quest, provided you don't digest or disintegrate him. It is one of the most powerful Artifacts in SLASH'EM. Although it is guarded by an army of L, Z, V and Vecna himself, most adventurers go through the trouble of killing them to aquire it. If you eat the hand, you will get 150-199 damage, so this is a Bad idea. The game will have the courtesy to ask if you're sure you want to eat a severed hand, though. If you survive the Hand scrabbling around inside you, you gain all of 40 nutrition points. Note that you can sacrifice the Hand at any time; this gets rid of it permanently, and thus is also a (somewhat less, admittedly) Bad Idea.
Carrying
Carried, the Hand provides cold resistance, half physical damage, and hungerless regeneration. Given that for many characters it will be the only possible source of the latter two properties, it is extremely desirable simply to have in one's inventory. Be sure not to eat or sacrifice it - a good idea is to set it to an inventory letter you are unlikely to accidentally press.
Wielding
While the Hand is certainly no weapon, for those who lack a source of drain resistance, it provides a handy way to gain it in at the snap of a finger. It is quicker, in fact, than carrying an amulet of drain resistance, since you don't lose a turn (and thus possibly a level) taking anything off.
Invoking
If your Luck is lower than -9 you get the following message:
- "The Hand claws you with its icy nails!"
and recieve 5-24 damage. Otherwise,
- "Creatures from the grave surround you!"
and you summon 4-7 tame graveyard creatures. You also take a -3 penalty to Luck and alignment.
In Dungeons & Dragons
In the Greyhawk setting, the hand was one of the two things which remained after Vecna fought Kas the Bloody-Handed (the other thing was the eye).
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