Difference between revisions of "The Wand of Orcus (dNetHack)"

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==Description==
 
==Description==
The Wand of Orcus is an [[intelligent artifact]] that acts as a blunt melee weapon when wielded. It has a base damage of 1d8 to both small and large, as well as a -8 to-hit penalty due to being awkwardly sized, and deals bludgeoning damage. As an artifact, it has a bonus +1d20 [[to-hit]], and on a hit deals +1d12 damage and drains one level against non-[[drain resistant]] targets. The Wand uses the [[mace]] skill for melee and is [[bloodthirsty]], with a base {{frac|4}} chance of passively attacking adjacent monsters each turn. As an artifact wand of death, The Wand of Orcus can be [[charge]]d indefinitely and cannot be [[wrest]]ed or [[Breaking wands|broken]] - [[invoking]] the Wand allows it to be zapped as a wand of death without consuming a charge, even if no charges are currently left. Because it is a wand, it cannot be enchanted - and the number of charges contained will not affect the damage done in melee.
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The Wand of Orcus is an [[intelligent artifact]] that acts as a bludgeoning melee weapon while wielded. As a huge wand, it has a base damage of 1d8 to both small and large monsters, as well as a -8 to-hit penalty due to being awkwardly sized - it also cannot be enchanted and gains no bonuses from enchantments or charges. As an artifact, it has +1d20 [[to-hit]], and on a hit deals +1d12 damage and inflicts [[level drain]] on non-[[drain resistant]] targets. The Wand uses the [[mace]] skill for melee and is [[bloodthirsty]], with a base {{frac|4}} chance of passively attacking adjacent monsters each turn.
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Unlike other wands, The Wand of Orcus can be [[charge]]d indefinitely and cannot be [[wrest]]ed or [[Breaking wands|broken]] - [[invoking]] the Wand allows it to be zapped as a wand of death without consuming a charge, even if it currently has no charges left.
  
 
==Origin==
 
==Origin==
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}}<!--yeah I know, probably thought it sounded cool-->
 
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{{variant-343}}
 
{{variant-343}}
[[Category:dNetHack artifacts]]
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[[Category:dNetHack artifacts|Wand of Orcus]]
[[Category:notdNetHack artifacts]]
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[[Category:notdNetHack artifacts|Wand of Orcus]]

Latest revision as of 14:49, 20 April 2024

)   The Wand of Orcus    
Base item wand of death
Damage vs. small 1d8 +1d12
Damage vs. large 1d8 +1d12
To-hit bonus +1d20
Bonus versus
Weapon skill mace
Size one-handed
Affiliation
When carried
When wielded
When invoked
Base price 8000 zm
Weight varies with appearance
Material varies with appearance
For the artifact in EvilHack, see Wand of Orcus (EvilHack).

The Wand of Orcus is an artifact that appears in dNetHack and notdNetHack. It is chaotic-aligned, and its base item is a huge-sized wand of death.

Generation

Orcus is always generated with the uncursed Wand in his possession - the Wand of Orcus cannot be wished for, and will revert to a normal wand of death if left in bones.

Description

The Wand of Orcus is an intelligent artifact that acts as a bludgeoning melee weapon while wielded. As a huge wand, it has a base damage of 1d8 to both small and large monsters, as well as a -8 to-hit penalty due to being awkwardly sized - it also cannot be enchanted and gains no bonuses from enchantments or charges. As an artifact, it has +1d20 to-hit, and on a hit deals +1d12 damage and inflicts level drain on non-drain resistant targets. The Wand uses the mace skill for melee and is bloodthirsty, with a base 14 chance of passively attacking adjacent monsters each turn.

Unlike other wands, The Wand of Orcus can be charged indefinitely and cannot be wrested or broken - invoking the Wand allows it to be zapped as a wand of death without consuming a charge, even if it currently has no charges left.

Origin

The Wand of Orcus is the trademark weapon of Orcus, one of the most well-known and mighty demon princes, in Dungeons & Dragons - it appears as a skull-topped wand with the power to slay any living being.

Encyclopedia entry

"Your sad excuse for a third-year Defence textbook will suggest to you that you
expose the mountain troll to sunlight, which will freeze it in place. This, my
young apprentices, is the sort of useless knowledge you will never find in my
lessons. You do not encounter mountain trolls in open daylight! The idea that
you should use sunlight to stop them is the result of foolish textbook authors
trying to show off their mastery of minutia at the expense of practicality.
Just because there is a ridiculously obscure way of dealing with mountain
trolls does not mean you should actually try to use it! The Killing Curse is
unblockable, unstoppable, and works every single time on anything with a brain."
[ Harry Potter and the Methods of Rationality by Eliezer Yudkowsky ]