Difference between revisions of "Themed room"
Andrio Celos (talk | contribs) (→List of themed rooms) |
(fix mausoleum misalignment, add map for "blocked center" room, move pillar room to where it appears in themerms.lua) |
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There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor. | There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor. | ||
+ | |- | ||
+ | |Pillars | ||
+ | |style="background-color:pink"|No | ||
+ | |style="background-color:pink"|No | ||
+ | | | ||
+ | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
+ | |||
+ | ------------ | ||
+ | |..........| | ||
+ | |..........| | ||
+ | |..--..--..| | ||
+ | |..--..--..| | ||
+ | |..........| | ||
+ | |..........| | ||
+ | |..--..--..| | ||
+ | |..--..--..| | ||
+ | |..........| | ||
+ | |..........| | ||
+ | ------------ | ||
+ | </replacecharsblock></div> | ||
+ | | | ||
+ | The pillars will be [[lava]] 1/7 of the time, [[water]] 1/7 of the time or [[tree]]s 1/7 of the time. | ||
|- | |- | ||
|Statuary | |Statuary | ||
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|- | |- | ||
|Mausoleum | |Mausoleum | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|style="background-color:pink"|No | |style="background-color:pink"|No | ||
|style="background-color:pink"|No | |style="background-color:pink"|No | ||
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− | At the centre of the room is a [[cloud]], [[lava]], [[ice]], [[water]] or a [[tree]]. | + | At the centre of the room is a [[cloud]], [[lava]], [[ice]], [[water]] or a [[tree]]. The room will always have an odd width and height so that there is an exact center point. |
|- | |- | ||
|L-shaped | |L-shaped | ||
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|style="background-color:lightgreen"|Yes | |style="background-color:lightgreen"|Yes | ||
| | | | ||
+ | <div class="ttyscreen"><replacecharsblock rules="ttymap"> | ||
+ | |||
+ | ----------- | ||
+ | |.........| | ||
+ | |.........| | ||
+ | |.........| | ||
+ | |...LLL...| | ||
+ | |...LLL...| | ||
+ | |...LLL...| | ||
+ | |.........| | ||
+ | |.........| | ||
+ | |.........| | ||
+ | ----------- | ||
+ | </replacecharsblock></div> | ||
| | | | ||
− | A 9×9 room with the central 3×3 spaces filled with walls | + | A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance). |
|- | |- | ||
|Circular, small | |Circular, small | ||
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The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]] or [[vampire lord]] guarding four chests. | The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]] or [[vampire lord]] guarding four chests. | ||
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Revision as of 02:16, 23 April 2020
The following information pertains to an upcoming version (NetHack 3.7). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Themed rooms are rare rooms that are unlike normal rectangular rooms. There is a 33 in 1033 chance (approximately 1 in 31) that the game will attempt to place a themed room instead of a normal random room. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into special rooms.
List of themed rooms
Name | Can be special | Normal room contents | Map | Notes |
---|---|---|---|---|
Normal random room | Yes | Yes |
A common rectangular room. | |
Fake Delphi | Yes | Yes |
A 11×9 room with a 3×3 room in its center, imitating Delphi. | |
Room in a room | Yes | Yes |
A random room with a random subroom | |
Huge room | Yes | Yes |
A very large room, with a 90% chance of containing a subroom. | |
Ice room | No | Yes |
The floor is covered with ice. | |
Boulder room | No | No |
Each floor space in the room has a 30% chance to have a boulder or rolling boulder trap. | |
Spider nest | No | No |
Each floor space in the room has a 30% chance to have a web, with a giant spider sitting on it. | |
Trap room | No | No |
Each floor space in the room has a 30% chance to have a trap. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields. | |
Buried treasure | Yes | Yes |
There is a chest buried in the floor, containing 3d4 random objects. | |
Massacre | No | No |
There are 5d5 player monster or quest guardian corpses on the floor. | |
Pillars | No | No |
------------
|..........| |..........| |..--..--..| |..--..--..| |..........| |..........| |..--..--..| |..--..--..| |..........| |..........| ------------ |
The pillars will be lava 1/7 of the time, water 1/7 of the time or trees 1/7 of the time. |
Statuary | No | No |
There are 5d5 statues and d3 statue traps. | |
Light source | No | No |
The room is always dark, containing a lit oil lamp. | |
Temple of the gods | No | No |
There is an altar of each alignment. The room is not an actual temple and does not contain a priest. | |
Mausoleum | No | No |
-------
|.....| |.---.| |.|.|.| |.---.| |.....| ------- |
There is a 50% chance that there will be a lich, mummy, vampire or zombie sealed in the centre of the room; otherwise there will be an @ corpse. There is a 20% chance that the centre will have a secret door; beware. |
Random dungeon feature | No | Yes |
At the centre of the room is a cloud, lava, ice, water or a tree. The room will always have an odd width and height so that there is an exact center point. | |
L-shaped | Yes | Yes |
-----
|...| |...| |...---- |......| |......| |......| -------- |
There are four rotations of this type of room. |
Blocked center | Yes | Yes |
A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance). | |
Circular, small | Yes | Yes |
---
--.-- --...-- |.....| --...-- --.-- --- |
|
Circular, medium | Yes | Yes |
-----
--...-- --.....-- |.......| |.......| |.......| --.....-- --...-- ----- |
|
Circular, big | Yes | Yes |
-----
---...--- -.......- --.......-- |.........| |.........| |.........| --.......-- -.......- ---...--- ----- |
|
T-shaped | Yes | Yes |
-----
|...| |...| ----...---- |.........| |.........| |.........| ----------- |
There are four rotations of this type of room. |
S-shaped | Yes | Yes |
--------
|......| |......| ----......| |......---- |......| |......| -------- |
There are four rotations and reflections of this type of room. |
Cross | Yes | Yes |
-----
|...| |...| ----...---- |.........| |.........| |.........| ----...---- |...| |...| ----- |
|
Four-leaf clover | Yes | Yes |
----- -----
|...| |...| |...---...| |.........| ---.....--- |.....| ---.....--- |.........| |...---...| |...| |...| ----- ----- |
|
Water-surrounded vault | No | No |
The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual vault. It contains a giant zombie, ettin zombie or vampire lord guarding four chests. |