Difference between revisions of "Themed room"

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(List of themed rooms: Mausoleums may not be of that size. Also, purple L don't appear in them any more.)
m (Minor fixes and cleanup)
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{{upcoming|NetHack 3.7|}}
 
{{upcoming|NetHack 3.7|}}
  
'''Themed rooms''' are rare rooms that are unlike normal rectangular rooms. There is a 33 in 1033 chance (approximately 1 in 31) that the game will attempt to place a themed room instead of a normal random room. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into [[special room]]s.
+
'''Themed rooms''' are rare rooms that are unlike normal rectangular rooms. There is a 33 in 1033 chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into [[special room]]s.
  
 
== List of themed rooms ==
 
== List of themed rooms ==
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{|class="prettytable"
 
{|class="prettytable"
 
!Name
 
!Name
!Can be special
+
!Can be [[Special room|special]]
 
!Normal room contents
 
!Normal room contents
 
!Map
 
!Map
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|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|A common rectangular room.
A common rectangular room.
 
 
|-
 
|-
 
|Fake Delphi
 
|Fake Delphi
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|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|A 11×9 room with a 3×3 room in its center, imitating [[Delphi]].
A 11×9 room with a 3×3 room in its center, imitating [[Delphi]].
 
 
|-
 
|-
 
|Room in a room
 
|Room in a room
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|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|A random room with a random subroom
A random room with a random subroom
 
 
|-
 
|-
 
|Huge room
 
|Huge room
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|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|A very large room, with a 90% chance of containing a subroom.
A very large room, with a 90% chance of containing a subroom.
 
 
|-
 
|-
 
|Ice room
 
|Ice room
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|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|The floor is replaced with [[ice]].
The floor is covered with [[ice]].
 
 
|-
 
|-
 
|Boulder room
 
|Boulder room
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|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|Each floor space in the room has a 30% chance of having a [[boulder]] or [[rolling boulder trap]].
Each floor space in the room has a 30% chance to have a [[boulder]] or [[rolling boulder trap]].
 
 
|-
 
|-
 
|Spider nest
 
|Spider nest
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|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|Each floor space in the room has a 30% chance of having a [[web]], with a [[giant spider]] sitting on it.
Each floor space in the room has a 30% chance to have a [[web]], with a [[giant spider]] sitting on it.
 
 
|-
 
|-
 
|Trap room
 
|Trap room
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|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|Each floor space in the room has a 30% chance of having a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
Each floor space in the room has a 30% chance to have a [[trap]]. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
 
 
|-
 
|-
 
|Buried treasure
 
|Buried treasure
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|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|There is a [[chest]] buried in the floor, containing 3d4 random objects.
There is a [[chest]] buried in the floor, containing 3d4 random objects.
 
 
|-
 
|-
 
|Massacre
 
|Massacre
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|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor.
There are 5d5 [[player monster]] or [[quest guardian]] corpses on the floor.
 
 
|-
 
|-
 
|Pillars
 
|Pillars
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------------
 
------------
 
</replacecharsblock></div>
 
</replacecharsblock></div>
|
+
|The pillars will be [[lava]] {{frac|7}} of the time, [[moat|water]] {{frac|7}} of the time, or [[tree]]s {{frac|7}} of the time.
The pillars will be [[lava]] 1/7 of the time, [[water]] 1/7 of the time or [[tree]]s 1/7 of the time.
 
 
|-
 
|-
 
|Statuary
 
|Statuary
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|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|There are 5d5 [[statue]]s and d3 [[statue trap]]s.
There are 5d5 [[statue]]s and d3 [[statue trap]]s.
 
 
|-
 
|-
 
|Light source
 
|Light source
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|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|The room is always dark, containing a lit [[oil lamp]].
The room is always dark, containing a lit [[oil lamp]].
 
 
|-
 
|-
 
|Temple of the gods
 
|Temple of the gods
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|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest.
There is an [[altar]] of each alignment. The room is not an actual [[temple]] and does not contain a priest.
 
 
|-
 
|-
 
|Mausoleum
 
|Mausoleum
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|style="background-color:pink"|No
 
|style="background-color:pink"|No
 
|
 
|
|
+
|A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a [[lich]], [[demilich]], [[mummy]], [[vampire]] or [[zombie]] sealed in the center of the room; otherwise there will be a {{mcsl|@}} corpse. There is a 20% chance that the center will have a secret door; beware.
A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a basic [[lich]], [[demilich]], [[mummy]], [[vampire]] or [[zombie]] sealed in the centre of the room; otherwise there will be an [[@]] corpse. There is a 20% chance that the centre will have a secret door; beware.
 
 
|-
 
|-
 
|Random dungeon feature
 
|Random dungeon feature
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|style="background-color:lightgreen"|Yes
 
|style="background-color:lightgreen"|Yes
 
|
 
|
|
+
|At the center of the room is a [[cloud]], [[lava]], [[ice]], [[water]], or a [[tree]]. The room will always have an odd width and height so that there is an exact center point.
At the centre of the room is a [[cloud]], [[lava]], [[ice]], [[water]] or a [[tree]]. The room will always have an odd width and height so that there is an exact center point.
 
 
|-
 
|-
 
|L-shaped
 
|L-shaped
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--------
 
--------
 
</replacecharsblock></div>
 
</replacecharsblock></div>
|
+
|This room may appear rotated.
There are four rotations of this type of room.
 
 
|-
 
|-
 
|Blocked center
 
|Blocked center
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-----------
 
-----------
 
</replacecharsblock></div>
 
</replacecharsblock></div>
|
+
|A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance).
A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance).
 
 
|-
 
|-
 
|Circular, small
 
|Circular, small
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-----------
 
-----------
 
</replacecharsblock></div>
 
</replacecharsblock></div>
|
+
|This room may appear rotated.
There are four rotations of this type of room.
 
 
|-
 
|-
 
|S-shaped
 
|S-shaped
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</replacecharsblock></div>
 
</replacecharsblock></div>
 
|
 
|
There are four rotations and reflections of this type of room.
+
This room may appear rotated or reflected.
 
|-
 
|-
 
|Cross
 
|Cross
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}}}}}}
 
}}}}}}
 
</replacecharsblock></div>
 
</replacecharsblock></div>
|
+
|The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]], or [[vampire lord]] guarding four chests.
The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual [[vault]]. It contains a [[giant zombie]], [[ettin zombie]] or [[vampire lord]] guarding four chests.
 
 
|}
 
|}
  

Revision as of 18:55, 2 June 2020

The following information pertains to an upcoming version (NetHack 3.7). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Themed rooms are rare rooms that are unlike normal rectangular rooms. There is a 33 in 1033 chance (approximately 3.2%) that the game will attempt to place a themed room instead of a normal random room. Some themed rooms are simply unusual shapes, while others have contents unlike those that appear anywhere else. Some themed rooms can be further transformed into special rooms.

List of themed rooms

Name Can be special Normal room contents Map Notes
Normal random room Yes Yes A common rectangular room.
Fake Delphi Yes Yes A 11×9 room with a 3×3 room in its center, imitating Delphi.
Room in a room Yes Yes A random room with a random subroom
Huge room Yes Yes A very large room, with a 90% chance of containing a subroom.
Ice room No Yes The floor is replaced with ice.
Boulder room No No Each floor space in the room has a 30% chance of having a boulder or rolling boulder trap.
Spider nest No No Each floor space in the room has a 30% chance of having a web, with a giant spider sitting on it.
Trap room No No Each floor space in the room has a 30% chance of having a trap. All of these traps will be of the same type, and they may have corpses and possessions on an eligible level. They can be arrow traps, dart traps, falling rock traps, bear traps, land mines, sleeping gas traps, rust traps or anti-magic fields.
Buried treasure Yes Yes There is a chest buried in the floor, containing 3d4 random objects.
Massacre No No There are 5d5 player monster or quest guardian corpses on the floor.
Pillars No No
------------
|..........|
|..........|
|..--..--..|
|..--..--..|
|..........|
|..........|
|..--..--..|
|..--..--..|
|..........|
|..........|
------------
The pillars will be lava 17 of the time, water 17 of the time, or trees 17 of the time.
Statuary No No There are 5d5 statues and d3 statue traps.
Light source No No The room is always dark, containing a lit oil lamp.
Temple of the gods No No There is an altar of each alignment. The room is not an actual temple and does not contain a priest.
Mausoleum No No A square room with a 3×3 subroom in the center. There is a 50% chance that there will be a lich, demilich, mummy, vampire or zombie sealed in the center of the room; otherwise there will be a @ corpse. There is a 20% chance that the center will have a secret door; beware.
Random dungeon feature No Yes At the center of the room is a cloud, lava, ice, water, or a tree. The room will always have an odd width and height so that there is an exact center point.
L-shaped Yes Yes
-----   
|...|   
|...|   
|...----
|......|
|......|
|......|
--------
This room may appear rotated.
Blocked center Yes Yes
-----------
|.........|
|.........|
|.........|
|...}}}...|
|...}}}...|
|...}}}...|
|.........|
|.........|
|.........|
-----------
A 9×9 room with the central 3×3 spaces filled with lava (70% chance), walls (15% chance) or water (15% chance).
Circular, small Yes Yes
  ---  
 --.-- 
--...--
|.....|
--...--
 --.-- 
  ---  
Circular, medium Yes Yes
  -----  
 --...-- 
--.....--
|.......|
|.......|
|.......|
--.....--
 --...-- 
  -----  
Circular, big Yes Yes
   -----   
 ---...--- 
 -.......- 
--.......--
|.........|
|.........|
|.........|
--.......--
 -.......- 
 ---...--- 
   -----   
T-shaped Yes Yes
   -----   
   |...|   
   |...|   
----...----
|.........|
|.........|
|.........|
-----------
This room may appear rotated.
S-shaped Yes Yes
   --------
   |......|
   |......|
----......|
|......----
|......|
|......|
--------

This room may appear rotated or reflected.

Cross Yes Yes
   -----   
   |...|   
   |...|   
----...----
|.........|
|.........|
|.........|
----...----
   |...|   
   |...|   
   -----   
Four-leaf clover Yes Yes
----- -----
|...| |...|
|...---...|
|.........|
---.....---
  |.....|  
---.....---
|.........|
|...---...|
|...| |...|
----- -----
Water-surrounded vault No No The room is not connected to the other rooms, but may appear adjacent to a corridor. It can generate alongside an actual vault. It contains a giant zombie, ettin zombie, or vampire lord guarding four chests.

See also