Difference between revisions of "Tin whistle"

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A '''tin whistle''' is a tool that appears in ''[[NetHack]]''. It is a simple, nonmagical whistle.
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A '''tin whistle''' is a tool that appears in ''[[NetHack]]''. It is a simple nonmagical and non-[[tonal instrument]] made of [[metal]], and appears as a [[whistle]] when unidentified.
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==Generation==
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[[Watchmen]] have a 2/3 chance of being generated with a tin whistle. As of [[NetHack 3.6.2]], [[vault]] [[guards]] will also carry cursed tin whistles, providing a source for the shrill whistling sound a player will hear while escaping them (see the section on [[#Messages|messages]] below).
  
 
==Effects==
 
==Effects==
You can [[apply]] a tin whistle to wake nearby monsters from [[sleep]];{{refsrc|src/apply.c|468|version=NetHack 3.6.6}} if your [[pet]] is close enough to hear the noise, then for the next few turns it will try to approach you more closely.{{refsrc|src/dogmove.c|920|version=NetHack 3.6.6}}{{refsrc|src/dogmove.c|564|version=NetHack 3.6.6}} Its [[BUC]] has no bearing on either effect.
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[[Apply]]ing a tin whistle can wake nearby monsters from [[sleep]];{{refsrc|src/apply.c|468|version=NetHack 3.6.6}} if your [[pet]] is close enough to hear the noise, then for the next five turns it will try to approach you more closely.{{refsrc|src/dogmove.c|920|version=NetHack 3.6.6}}{{refsrc|src/dogmove.c|564|version=NetHack 3.6.6}} Additionally, using a cursed tin whistle in a [[vault]] will immediately summons a [[guard]].{{refsrc|src/apply.c|469|version=NetHack 3.6.6}}
  
Since [[NetHack 3.6.0]], using a cursed tin whistle in a [[vault]] immediately summons a [[guard]].{{refsrc|src/apply.c|469|version=NetHack 3.6.6}}.
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===Range===
 
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The range of a tin whistle is sqrt([[Experience_level|xlvl]]*20), which in practice is half the range of a [[leather drum]].{{refsrc|src/mon.c|3048|version=NetHack 3.6.6}} This results in a radius of about 4 squares at XL 1, 16 squares at XL 14, and a maximum of 24 squares at XL 30.
Despite what [http://en.wikipedia.org/wiki/Tin_whistle tin whistles] are in [[real life]], in NetHack it is not a [[tonal instrument]], and cannot be used to play the [[passtune]].
 
 
 
Because there is no specific material for tin, the game considers tin whistles to be made of generic [[metal]].
 
 
 
==Generation==
 
[[Watchmen]] have a 2/3 chance of being generated with a tin whistle. As of [[NetHack 3.6.2]], [[vault]] [[guards]] will also carry cursed tin whistles, providing a source for the shrill whistling sound a player will hear while escaping them (see the section on [[#Messages|messages]] below).
 
  
 
==Strategy==
 
==Strategy==
 
The tin whistle is incredibly easy to identify. In addition to the above means of generation, you can apply any unidentified [[whistle]]; if you produce a strange or humming noise, then you have a [[magic whistle]]. See the [[#Messages|messages]] below for further reference.
 
The tin whistle is incredibly easy to identify. In addition to the above means of generation, you can apply any unidentified [[whistle]]; if you produce a strange or humming noise, then you have a [[magic whistle]]. See the [[#Messages|messages]] below for further reference.
  
The best use of tin whistles is for attracting pets by applying one repeatedly until they comes to you; this can sometimes help you take pets through stairs or out of [[shop]]s. The effect of a tin whistle lasts for 5 turns,{{refsrc|src/dogmove.c|920|version=NetHack 3.6.6}} provided the pet was near enough to hear it in the first place; once you find a magic whistle, however, you can safely stash the tin whistle elsewhere.
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The best use of tin whistles is for attracting pets by applying one repeatedly until they comes to you; this can sometimes help you take pets through stairs or out of [[shop]]s. Once you find a magic whistle, you can safely stash the tin whistle elsewhere. [[Knight]]s can also apply tin whistles to wake sleeping monsters before attacking them in order to avoid violating their code of conduct - for most other situations involving waking up monsters, other instruments such as a [[bugle]] are the superior choice.
 
 
[[Knight]]s can apply tin whistles to wake sleeping monsters before attacking them, in order to avoid violating their code of conduct.
 
 
 
===Range===
 
The range of a tin whistle is sqrt([[Experience_level|xlvl]]*20).{{refsrc|src/mon.c|3048|version=NetHack 3.6.6}} This results in a radius of about 4 squares at XL 1, 16 squares at XL 14, and a maximum of 24 squares at XL 30. This is half the range of a [[leather drum]], and may be important for some uncommon situations involving waking up faraway monsters with tin whistles; however, the drum will prove superior in a majority of these situations.
 
 
 
==SLASH'EM==
 
Although tin whistles are not themselves changed in [[SLASH'EM]], they can be [[upgrading|upgraded]] into magic whistles.  This is useful to everyone, but in particular to [[conduct]] players, since upgrading objects breaks no conducts.
 
  
 
==Messages==
 
==Messages==
 
{{message|You produce a high whistling sound.|You applied a non-cursed or blessed tin whistle.}}
 
{{message|You produce a high whistling sound.|You applied a non-cursed or blessed tin whistle.}}
{{message|You produce a shrill whistling sound.|You applied a cursed tin whistle, or else escaped from a vault guard.}}
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{{message|You produce a shrill whistling sound.|You applied a cursed tin whistle.}}
 
{{message|You feel rushing air tickle your nose.|You applied a tin whistle while [[deaf]].}}
 
{{message|You feel rushing air tickle your nose.|You applied a tin whistle while [[deaf]].}}
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==SLASH'EM==
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In [[SLASH'EM]], tin whistles can be [[upgraded]] into magic whistles, making them far more useful in general - upgrading also does not break any [[conduct]]s.
  
 
==References==
 
==References==

Revision as of 05:57, 6 September 2021

( Whistle.png
Name tin whistle
Appearance whistle
Base price 10 zm
Weight 3
Material metal
Monster use Will not be used by monsters.

A tin whistle is a tool that appears in NetHack. It is a simple nonmagical and non-tonal instrument made of metal, and appears as a whistle when unidentified.

Generation

Watchmen have a 2/3 chance of being generated with a tin whistle. As of NetHack 3.6.2, vault guards will also carry cursed tin whistles, providing a source for the shrill whistling sound a player will hear while escaping them (see the section on messages below).

Effects

Applying a tin whistle can wake nearby monsters from sleep;[1] if your pet is close enough to hear the noise, then for the next five turns it will try to approach you more closely.[2][3] Additionally, using a cursed tin whistle in a vault will immediately summons a guard.[4]

Range

The range of a tin whistle is sqrt(xlvl*20), which in practice is half the range of a leather drum.[5] This results in a radius of about 4 squares at XL 1, 16 squares at XL 14, and a maximum of 24 squares at XL 30.

Strategy

The tin whistle is incredibly easy to identify. In addition to the above means of generation, you can apply any unidentified whistle; if you produce a strange or humming noise, then you have a magic whistle. See the messages below for further reference.

The best use of tin whistles is for attracting pets by applying one repeatedly until they comes to you; this can sometimes help you take pets through stairs or out of shops. Once you find a magic whistle, you can safely stash the tin whistle elsewhere. Knights can also apply tin whistles to wake sleeping monsters before attacking them in order to avoid violating their code of conduct - for most other situations involving waking up monsters, other instruments such as a bugle are the superior choice.

Messages

You produce a high whistling sound.
You applied a non-cursed or blessed tin whistle.
You produce a shrill whistling sound.
You applied a cursed tin whistle.
You feel rushing air tickle your nose.
You applied a tin whistle while deaf.

SLASH'EM

In SLASH'EM, tin whistles can be upgraded into magic whistles, making them far more useful in general - upgrading also does not break any conducts.

References