Difference between revisions of "To-hit"

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(remove list of swimmers; minor tweaks)
(some factors for ranged attacks)
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* +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].<ref>[[weapon.c#line155]] (pick versus phasing and thick-skinned)</ref>
 
* +2 for using a [[pick-axe]] or [[dwarvish mattock|mattock]] against a [[xorn]] or [[earth elemental]].<ref>[[weapon.c#line155]] (pick versus phasing and thick-skinned)</ref>
 
* +1 if you are an [[elf]] (either naturally or by polymorph) hitting any [[orc]].<ref>[[uhitm.c#line264]] (elves versus orcs)</ref>
 
* +1 if you are an [[elf]] (either naturally or by polymorph) hitting any [[orc]].<ref>[[uhitm.c#line264]] (elves versus orcs)</ref>
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== Ranged ==
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These are some of the factors that might affect your chance to hit when [[throw]]ing or [[kick]]ing items, or when [[apply]]ing a [[polearm]]:
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* -1 for all ranged attacks.<ref>[[dothrow.c#line1198]] (base -1 for ranged)</ref>
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* A bonus based on your [[dexterity]].
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* A bonus equal to your [[Luck]].<ref>[[uhitm.c#line236]] (Luck bonus)</ref>
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* A bonus equal to your [[experience level]], if you are in your natural form.
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* A bonus equal to your monster type's "level" if you are [[polymorph]]ed.<ref>[[uhitm.c#line237]] (natural and polymorphed level bonuses)</ref>
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* A bonus based on how far away the target is. A target adjacent to you gives a +2 bonus; this decreases by 1 for each move's worth of distance, to a maximum penalty of -4.
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* -2 if you are wielding any [[bow]] while wearing [[gauntlets of power]].
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* -3 if you are wielding any [[bow]] while wearing [[gauntlets of fumbling]].
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{{todo|Finish this section, based on [[dothrow.c#thitmonst]].}}
  
 
== Strength and dexterity bonuses ==
 
== Strength and dexterity bonuses ==

Revision as of 13:39, 3 November 2006

When attacking a monster, you must make a successful to-hit roll in order to actually strike it. To do this, your to-hit bonus must exceed the roll of 1d20.[1]

Melee

These are some of the factors that might affect your chance to hit in melee:

Weapon and equipment

Your characteristics and status

  • +1 for all melee attacks.[7]
  • Bonuses based on your strength and dexterity.[8]
  • A bonus equal to your Luck.[9]
  • A bonus equal to your experience level, if you are in your natural form.
  • A bonus equal to your monster type's "level" if you are polymorphed.[10]
  • -1 if you are burdened, -3 if you are stressed, or -5 if you are strained; if you are overtaxed or overloaded you will be unable to attack at all.[11]
  • -3 if you are currently trapped.[12]
  • If you are engulfed, you always hit.[13]

Monster characteristics and status

  • The target monster's AC.[14]
  • +2 (cumulative) against a stunned, fleeing, or sleeping monster.[15]
  • +4 against a paralysed monster.[16]

Monster-specific

Ranged

These are some of the factors that might affect your chance to hit when throwing or kicking items, or when applying a polearm:

  • -1 for all ranged attacks.[22]
  • A bonus based on your dexterity.
  • A bonus equal to your Luck.[23]
  • A bonus equal to your experience level, if you are in your natural form.
  • A bonus equal to your monster type's "level" if you are polymorphed.[24]
  • A bonus based on how far away the target is. A target adjacent to you gives a +2 bonus; this decreases by 1 for each move's worth of distance, to a maximum penalty of -4.
  • -2 if you are wielding any bow while wearing gauntlets of power.
  • -3 if you are wielding any bow while wearing gauntlets of fumbling.

A user has suggested improving this page or section as follows:

"Finish this section, based on dothrow.c#thitmonst."

Strength and dexterity bonuses

The strength bonus applies to melee attacks only.

Strength Bonus
3 to 5 -2
6 to 7 -1
8 to 16 0
17 to 18/50 +1
18/51 to 18/99 +2
18/** to 25 +3

The dexterity bonus applies to both melee and ranged attacks.

Dexterity Bonus
3 -3
4 to 5 -2
6 to 7 -1
8 to 14 0
15 +1
16 +2
17 +3
18 +4
19 +5
20 +6
21 +7
22 +8
23 +9
24 +10
25 +11

References

  1. uhitm.c#line478 (to-hit roll)
  2. weapon.c#line133 (enchantment bonus for weapons)
  3. weapon.c#line137 (item to-hit bonus)
  4. weapon.c#line164 (artifact bonus)
  5. uhitm.c#line236 (your to-hit bonus from rings, u.uhitinc)
  6. uhitm.c#line267 (monk penalty and bonus)
  7. uhitm.c#line236 (base +1 for melee)
  8. weapon.c#line688 (strength and dexterity bonuses)
  9. uhitm.c#line236 (Luck bonus)
  10. uhitm.c#line237 (natural and polymorphed level bonuses)
  11. uhitm.c#line277 (weight penalty)
  12. uhitm.c#line278 (trap penalty)
  13. uhitm.c#line478 (always hit if engulfed)
  14. uhitm.c#line236 (monster AC)
  15. uhitm.c#line250 (monster status bonuses)
  16. uhitm.c#line257 (paralysed monster bonus)
  17. weapon.c#line142 (blessed bonus against demons/undead)
  18. weapon.c#line145 (spear versus "kebabable" monster)
  19. weapon.c#line149 (trident versus swimmers)
  20. weapon.c#line155 (pick versus phasing and thick-skinned)
  21. uhitm.c#line264 (elves versus orcs)
  22. dothrow.c#line1198 (base -1 for ranged)
  23. uhitm.c#line236 (Luck bonus)
  24. uhitm.c#line237 (natural and polymorphed level bonuses)


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