User:Chris/dNetHack/Items

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Revision as of 17:35, 24 September 2015 by 217.27.130.206 (talk) (Changes to armor)
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New items

Black Signet Ring

=Black signet ring.png:

  • Rings with this appearance are guaranteed to be of a type eligible to be given to starting players.
  • These rings are poison injection rings.
    • Dip the ring in an appropriate potion to have it absorb 30 doses of the poison.
    • When you make unarmed melee attacks while wearing the ring, you may inject your target with a dose of poison.
    • Most signet rings bear the insignia of one of the ruling houses of the drow (past or present). A few, however, bear instead the silver holy symbol of Lolth. These rings add silver damage to unarmed melee attacks.

Crystal Sword

  • Uses longsword skill, has double the base damage (ie, 2d8 and 2d12 instead of 1d8 and 1d12)
  • Made of glass (breaks if thrown)
  • Will not dull if used to engrave (but engraves as slow as a regular weapon, not fast like an athame)
  • Can be safely enchanted at +8 (ie, can be safely enchanted to +9)

Droven Dagger

)Droven dagger.png: These obsidian daggers deal high damage (1d8 vs small, 1d6 vs large) but almost always shatter when thrown.

Droven Spear

): These long obsidian spears are high damage (1d12) but are two-handed and almost always shatter if thrown.

Droven Lance

): These long obsidian lances are high damage (1d10) but are two-handed and are quite likely to shatter if used to joust.

Droven Short Sword

)Droven short sword.png: These obsidian swords are high damage (1d9) but almost always shatter if thrown.

Droven Crossbow

)Droven crossbow.png: These spider-themed crossbows bear the silver holy symbol of Lolth, and will deal silver damage if used in melee.

Droven Crossbow Bolt

)Droven bolt.png: These obsidian crossbow bolts deal high damage (1d9 vs small, 1d6 vs large) but will almost always shatter when used.

Droven Plate Mail

[Droven plate mail.png: These incredible suits of mail grant 10 points of AC, armor cancellation 1, and weigh only 50 units. However, droven armor is made of shadow-stuff mined from deep in the lightless depths of the earth, and will begin to evaporate if exposed to light. Cloaks can be used to partially protect the armor from light. Fixed mail can be repaired by keeping it in the dark.

Droven Chain Mail

[Droven chain mail.png: These incredible suits of mail grant 5 points of AC, armor cancellation 2, and weigh only 50 units. In addition, they improve spellcasting as a robe. However, they are made of shadow-stuff and will evaporate if exposed to light. Cloaks can be used to partially protect the armor from light. Fixed mail can be repaired by keeping it in the dark.

Gold circlet

[: A new random helm appearance. Helms with this appearance increase your charisma score by their enchantment bonus when worn. Helms with this appearance have non-standard names when IDed:

Gold scroll of law

?Gold scroll of law.png

  • Weight 50 (10 ordinary scrolls, equal to spellbooks).
  • Scare chaotic monster for 77 turns when read by a lawful character.
  • Scare neutral monster for 7 turns when read by a lawful character.
    • Scare chaotic monsters for 7 turns when read by a neutral character.
  • Tame lawful monsters (law only).
  • Heal you (heals you by your alignment record. Law only. This is trivial in the early game, but by late game is a nice chunk of HP).
  • Confuse chaotic characters or poorly aligned lawful characters (Number of turns = your alignment record).
  • Negatively affects your alignment record.

Helm of drain resistance

A new helm (with a random appearance) that grants drain resistance when worn.

Iron bar

)Iron bar.png: These are left behind when a force bolt or wand of striking is used to destroy a set of iron bars. Though it can be used as a quarterstaff, its unwieldy nature imposes a -10 to-hit penalty.

Leo nemaeus hide

[Leo Nemaeus hide.png: Dropped by the sons of Typhon, these cloaks grant the half physical damage extrinsic and 3 points of AC. The cloaks are very heavy (wt 200), however, and do not grant magic cancellation.

Moon Axe

  • Silver Axe
  • Two handed
  • Increase in weight and damage based on the phase of the moon when found
  • Can be wished for in any phase

Potion of Blood

!Potion of blood (dnethack).png

  • Potions of blood always appear as blood-red potions
  • Non-vampires will vomit after drinking a potion of blood.
  • Each potion of blood contain the blood of a specific creature type (much like tins contain meat).
    • Vampires can always tell what type of blood is in a potion of blood. Other races will need to ID each stack of potions through quaff-testing or magic.
    • Quaffing a potion of blood gives between 1/5 and 3/5 of the nutrition of the base creature type.
      • Incantifiers and Clockwork Automatons may quaff potions of blood, but do not gain any nutrition from doing so.
    • Quaffing a potion of blood grants the same intrinsics as the corpse of the base creature type, though for a shorter period of time.
      • Incantifiers and Clockwork Automatons do gain intrinsics from quaffed potions of blood.
    • Quaffing a potion of blood has the same effect as eating a corpse of the base creature type.
      • So, for example, quaffing a potion of cockatrice blood is deadly.
    • Potions of blood made from monsters who's corpses deal energy damage when eaten also deal that damage, and may be used as thrown weapons.
      • Thrown potions of cockatrice blood turn struck creatures to stone.
  • Incantifiers, Vampires, and Clockwork Automatons make potions of blood instead of tins when using a tinning kit on the corpse of an eligible creature.
    • Eligible creatures are those who have blood.
    • Unlike a Vampire's normal method of feeding, the age of the corpse does not matter. This makes tinning kits extremely valuable to Vampires.

Rapier

)Rapier (dnethack).png: Rapiers are one-handed weapons that deal 1d6 damage to small monsters and 1d4 damage to large. Rapiers receive only half the normal strength bonus to damage, but gain additional bonus damage from dexterity: (dexterity - 11)/2.

Ruffled Shirt

[Ruffled shirt.png: Grants +1 charisma when worn, and can be enchanted for extra AC.

Scroll of Ward

?Scroll.png:

  • This is a catch-all term for a scroll of any given ward, for example "Scroll of Pentagram", "Scroll of Hamsa Mark".
  • Reading one of these scrolls will engrave the noted ward on your current space. Blessed scrolls burn the ward, cursed scrolls write the ward with blood, and uncursed scrolls semi-permanently engrave the ward.
  • Reading one of these scrolls while confused will scare all adjacent monsters (the scroll wards off the monsters, rather that drawing a ward).
  • Reading one of these scrolls while hallucinating will draw an random illusionary ward, rather than the noted ward.

Scroll of Warding

?Scroll.png:

  • Reading this scroll semi-permanently engraves a chosen, known ward on your current space. Blessed scrolls engrave the maximum possible number of wards, uncursed wards engrave one (more) of the chosen wards, and cursed scrolls erase all wards and drawings on the current level.
  • Reading this scroll while confused engraves a random ward that you do not currently know (the opposite of burning a chosen ward that you do know).
  • Reading this scroll while hallucinating randomizes all wards on the current level.

Scythe

)Scythe.png: Scythes are two-handed weapons that deal 2d4 damage on a hit but suffer a -2 to-hit penalty. Against plants, they have a +6 to-hit bonus (for a total of +4) and deal double damage.

Sheafs of hay (NetHack brass)

Can be eaten by herbivorous pets

Sickle

)Sickle.png: Sickles are one-handed weapons that deal 1d4 damage on a hit but suffer a -2 to-hit penalty. Against plants, they have a +6 to-hit bonus (for a total of +4) and deal double damage.

Silver Khakkhara

  • Use quarterstaff skill
  • Two handed
  • Deal 1-3 dice of silver damage (ie, (1d3)d20 )
  • Block stealth when wielded

Victorian Underwear

[Victorian underwear.png: When worn, grants +2 charisma and MC 3 but imposes a -2 penalty to AC, a -2 penalty to the dexterity bonus to AC and, if the dexterity bonus is still positive, lowers the dexterity bonus to 0. Early in the game, this adds up to at least a -4 penalty to AC. Later in the game, when other armors would also negate the dexterity bonus to AC, it may be worth wearing this for MC 3.

Changes to armor

In vanilla nethack, grey or silver dragon scale mail is essentially the best possible armor choice, as dragon scale mail not only grants the best AC, it is also by far the lightest (baring leather jackets). Grey and silver dragon scale further grants critical extrinsics, making them dominate over the other colors.

dNethack attempts to open up three categories of armor: 1) Plate mails, 2) Dragon scale mails, and 3) mithril coats.

  • Plate mails now offer the lowest possible AC, as well as decent magic cancellation.
    • Plate mail grants 10 points of AC, MC 3, and can be safely enchanted to +7.
    • Bronze plate mail grants 7 points of AC plus 1/2 your dexterity bonus, MC 3, and can be safely enchanted to +7.
    • Crystal plate mail grants 16 points of AC and can be enchanted up to +14, but only grants MC 2.
    • However, plate mails are also quite burdensome. Plate mail and bronze p.m. weigh 225, while Crystal p.m. weighs 250.
  • Dragon scale mails still offer 9 points of AC and can be safely enchanted to +5.
    • Their weight has been increased to 150.
    • In dnethack, intrinsic fire, cold, electricity, and sleep resistance gained from eating corpses is temporary, hopefully making extrinsic sources of these resistances more valuable.
    • Also, the Wizard of Yendor can no longer steal your quest artifact, making it a more reliable source of extrinsics.
    • All dragon scale mails other than silver and grey enhance your melee attacks as well.
      • Red, White, Yellow, Blue: Energy damage (1d20+ench), similar to silver bonus
      • Orange: Sleep (10%)
      • Black: Disintegration (5%)
      • Green: Poison (+1d6 damage, 10% instant death)
  • The weight of Mithril coats has been decreased to 40 for the dwarven coat and 20 for the elven coat. Both coats allow you to add your full dex bonus to your AC.

Changes to Weapons

  • Boomerangs improved
    • Boomerangs can now be multishot
    • You now have a dexterity-in-18 chance of catching a returning boomerang (rather than dex-in-20).

Tweaked tools

  • Blessed crystal balls are easier to use

Item appearances

  • Some items get special bonuses based on appearance
    • The engagement ring blocks seduction attacks while worn.
    • Iron Boots reduce being pushed around by currents underwater.
    • Combat boots grant extra AC and to-hit
    • Mud boots make you more resistant to wrap attacks
    • Hiking boots grant a small carrying cap bonus
    • Buckled boots resist being sucked off by... well, monsters which can suck off boots.
    • Jungle boots prevent many types of leg injury
    • old gloves can't be eroded
    • padded gloves +1 ac
    • fencing gloves +2 attack with one handed weapon and no shield