Wands Balance Patch

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Revision as of 17:38, 31 May 2016 by Jonadab (talk | contribs) (Ray Effects: does not apply to digging)
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The Wands Balance Patch is based on essay by NetHack4 developer Alex Smith Wand balance in NetHack. The proposal outlined therein was implemented by FIQhack author and it was later merged into NetHack Fourk as well.

The purpose of the patch is to make wands more useful. Most of the wands in NetHack cease to be very useful as the game progresses. Attack wands have fixed damage, that might be effective in the early game, but later on they the damage is so small, that zapping them might be a waste of turns. Utility wands remain little more useful, but even they have fixed, quite boring behaviour, often supplanted by spells.

To improve wands in NetHack, this patch makes wands scale. The effects are no longer fixed, but they become more powerful with newly introduced wands skill. Players gain this skill by using wands. Additionally, the effective skill can be affected by wand's beatitude: cursed wands lower effective skill by one, blessed wands increase it Zapping a cursed wand while being unskilled will cause the wand to explode, having similar effects to that of breaking wands. Monsters are also affected by this change, and has a fixed wand skill based on monster type for this purpose.

Wand Power

For purposes of overcoming monster MR, the wands use following power values in FIQHack (Fourk still works like vanilla in this regard):

unskilled 5
basic 10
skilled 20
expert 30
master 50

Ray Effects

Rays (excluding digging, which never reflected in the first place) work like this:

unskilled No potential item destruction or blinding in case of lightning.
basic Same as current
skilled If a target is reflecting (but not walls), abort the ray and create an explosion centered on target.
expert Now also explodes if the ray runs out of range.
master Explodes on first target, reflecting or not, and create 1d5 explosions adjacant to target.

Wand Effects Scaling

wand of cancellation unskilled Protected by player MR
basic Protected by player MR
skilled Protected by player MR
expert Protected by player MR 90% of the time
master Protected by player MR 50% of the time
wand of fire
wand of cold
wand of lightning
wand of magic missile
unskilled 3d6 or 40% maxHP damage, whichever is less
basic 6d6 damage
skilled 6d6 damage
expert 6d6 damage, MR only halves magic missile damage
master 6d6 damage, MR only halves magic missile damage
wand of create monster unskilled Create 1 monsters depending on skill, 1/23 of the time create 1d7 additional monsters
basic Create 2 monsters depending on skill, 1/23 of the time create 1d7 additional monsters
skilled Create 3 monsters depending on skill, 1/23 of the time create 1d7 additional monsters
expert Create 4 monsters depending on skill, 1/23 of the time create 1d7 additional monsters
master Create 5+1d7 monsters.
wand of death unskilled Drain one level unless drain or death resistant
basic Death unless death resistant
skilled Death unless death resistant
expert Death unless death resistant, otherwise drain one level unless drain resistant
master Death unless death resistant, otherwise drain one level unless drain resistant
wand of digging unskilled Digs out d5+4 tiles
basic Digs out d11+8 tiles
skilled Digs out d17+12 tiles
expert Digs out d23+16 tiles
master Digs out d29+20 tiles, ignore maze restrictions (Fourk removed it alltogether, but FIQHack still has it)
wand of enlightenment unskilled unchanged
basic unchanged
skilled Tells the source of in/extrinsics
expert Tells the source of in/extrinsics
master Wizmode-level information