Difference between revisions of "Wounded legs"

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(update refs, add duration of wounded legs)
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'''Wounded legs''' is an [[intrinsic]] [[property]] generally considered undesirable. With wounded legs, your [[dexterity]] is reduced by one and [[abuse]]d every five turns. You are unable to [[jump]], [[kick]], or [[ride]] anything, and you become significantly more burdened. However, it is temporary, lasting usually only a few turns. After it is gone, your dexterity returns to its normal level and your [[encumbrance]] returns to its previous level.
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'''Wounded legs''' is a temporary [[intrinsic]] [[property]] that occurs in ''[[NetHack]]'', and is considered an undesirable status condition.
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When your legs are wounded, your [[dexterity]] is temporarily reduced by one and [[abuse]]d every five turns, and your carrying capacity is reduced by 100 [[aum]], likely increasing your [[encumbrance]]. While your legs are wounded, you cannot [[jump]], [[kick]], or [[ride]] anything. Leg wounds usually heal after a few turns, and your dexterity and encumbrance will both return to normal once the status expires or is lifted.
  
 
Legs may be wounded by:
 
Legs may be wounded by:
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* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified) ({{rn1|10|11}} turns){{refsrc|src/apply.c|1788|nethack=3.6.6}}
 
* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified) ({{rn1|10|11}} turns){{refsrc|src/apply.c|1788|nethack=3.6.6}}
 
* [[Fumbling]] with a [[cursed]] [[digging tool]] (6–10 turns){{refsrc|src/dig.c|286|nethack=3.6.6}}
 
* [[Fumbling]] with a [[cursed]] [[digging tool]] (6–10 turns){{refsrc|src/dig.c|286|nethack=3.6.6}}
* Kicking walls, objects, or empty space, {{frac|3}} of the time (6–10 turns){{refsrc|src/dokick.c|1242|nethack=3.6.6}}{{refsrc|src/dokick.c|1264|nethack=3.6.6}}
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* Kicking walls, objects, or empty space {{frac|3}} of the time (6–10 turns){{refsrc|src/dokick.c|1242|nethack=3.6.6}}{{refsrc|src/dokick.c|1264|nethack=3.6.6}}
 
* Falling off your [[steed]] ({{rn1|5|5}} more turns){{refsrc|src/steed.c|506|nethack=3.6.6}}
 
* Falling off your [[steed]] ({{rn1|5|5}} more turns){{refsrc|src/steed.c|506|nethack=3.6.6}}
 
* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/ball.c|925|nethack=3.6.6}}
 
* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/ball.c|925|nethack=3.6.6}}
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==References==
 
==References==
 
<references/>
 
<references/>
 
 
{{nethack-366}}
 
{{nethack-366}}
 
[[Category:Properties]]
 
[[Category:Properties]]

Latest revision as of 12:03, 4 April 2022

Wounded legs is a temporary intrinsic property that occurs in NetHack, and is considered an undesirable status condition.

When your legs are wounded, your dexterity is temporarily reduced by one and abused every five turns, and your carrying capacity is reduced by 100 aum, likely increasing your encumbrance. While your legs are wounded, you cannot jump, kick, or ride anything. Leg wounds usually heal after a few turns, and your dexterity and encumbrance will both return to normal once the status expires or is lifted.

Legs may be wounded by:

Wounded legs may be healed by:

References