Difference between revisions of "Wounded legs"

From NetHackWiki
Jump to navigation Jump to search
(created)
 
m
 
(11 intermediate revisions by 9 users not shown)
Line 1: Line 1:
'''Wounded legs''' is an [[intrinsic]] [[property]] generally considered undesirable. With wounded legs, your [[dexterity]] is reduced by one and [[abuse]]d evey five turns. You are unable to [[jump]] or [[kick]] anything, and you become significantly more burdened. However, it is temporary, lasting usually only a few turns. After it is gone, your dexterity returns to its normal level.
+
'''Wounded legs''' is a temporary [[intrinsic]] [[property]] that occurs in ''[[NetHack]]'', and is considered an undesirable status condition.
 +
 
 +
When your legs are wounded, your [[dexterity]] is temporarily reduced by one and [[abuse]]d every five turns, and your carrying capacity is reduced by 100 [[aum]], likely increasing your [[encumbrance]]. While your legs are wounded, you cannot [[jump]], [[kick]], or [[ride]] anything. Leg wounds usually heal after a few turns, and your dexterity and encumbrance will both return to normal once the status expires or is lifted.
  
 
Legs may be wounded by:
 
Legs may be wounded by:
  
*A [[xan]]'s attack
+
* A [[xan]]'s attack (1d(60-dexterity) turns){{refsrc|src/mhitu.c|1235|nethack=3.6.6}}
*An exploding [[land mine]]
+
* Getting trapped by a [[bear trap]] ({{rn1|10|10}} turns){{refsrc|src/trap.c|1098|nethack=3.6.6}}
*Trying to jump out of [[lava]] or a [[bear trap]]
+
* An exploding [[land mine]] ({{rn1|35|41}} turns){{refsrc|src/trap.c|1518|nethack=3.6.6}}
*[[Fumbling]] with a [[cursed]] [[digging tool]]
+
* Jumping out of a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/apply.c|1767|nethack=3.6.6}}
*Kicking items or nothing
+
* Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified) ({{rn1|10|11}} turns){{refsrc|src/apply.c|1788|nethack=3.6.6}}
*Falling off your [[steed]]
+
* [[Fumbling]] with a [[cursed]] [[digging tool]] (6–10 turns){{refsrc|src/dig.c|286|nethack=3.6.6}}
 +
* Kicking walls, objects, or empty space {{frac|3}} of the time (6–10 turns){{refsrc|src/dokick.c|1242|nethack=3.6.6}}{{refsrc|src/dokick.c|1264|nethack=3.6.6}}
 +
* Falling off your [[steed]] ({{rn1|5|5}} more turns){{refsrc|src/steed.c|506|nethack=3.6.6}}
 +
* Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/ball.c|925|nethack=3.6.6}}
 +
 
 +
Wounded legs may be healed by:
  
A blessed or uncursed [[potion of speed]] will cure wounded legs.
+
* Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|src/eat.c|2230|nethack=3.6.6}}
 +
* Quaffing a blessed or uncursed [[potion of speed]]{{refsrc|src/potion.c|938|nethack=3.6.6}}
 +
* [[Prayer]];{{refsrc|src/pray.c|551|nethack=3.6.6}} it is considered a minor problem{{refsrc|src/pray.c|259|nethack=3.6.6}}
 +
* Sitting on a [[throne]] and feeling "much, much better!"{{refsrc|src/sit.c|192|nethack=3.6.6}}
 +
* Waiting for legs to heal on their own{{refsrc|src/timeout.c|640|nethack=3.6.6}}
  
[[Category:Intrinsics]]
+
==References==
 +
<references/>
 +
{{nethack-366}}
 +
[[Category:Properties]]

Latest revision as of 12:03, 4 April 2022

Wounded legs is a temporary intrinsic property that occurs in NetHack, and is considered an undesirable status condition.

When your legs are wounded, your dexterity is temporarily reduced by one and abused every five turns, and your carrying capacity is reduced by 100 aum, likely increasing your encumbrance. While your legs are wounded, you cannot jump, kick, or ride anything. Leg wounds usually heal after a few turns, and your dexterity and encumbrance will both return to normal once the status expires or is lifted.

Legs may be wounded by:

Wounded legs may be healed by:

References