Difference between revisions of "Wounded legs"
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− | '''Wounded legs''' is | + | '''Wounded legs''' is a temporary [[intrinsic]] [[property]] that occurs in ''[[NetHack]]'', and is considered an undesirable status condition. |
+ | |||
+ | When your legs are wounded, your [[dexterity]] is temporarily reduced by one and [[abuse]]d every five turns, and your carrying capacity is reduced by 100 [[aum]], likely increasing your [[encumbrance]]. While your legs are wounded, you cannot [[jump]], [[kick]], or [[ride]] anything. Leg wounds usually heal after a few turns, and your dexterity and encumbrance will both return to normal once the status expires or is lifted. | ||
Legs may be wounded by: | Legs may be wounded by: | ||
− | *A [[xan]]'s attack{{refsrc|mhitu.c| | + | * A [[xan]]'s attack (1d(60-dexterity) turns){{refsrc|src/mhitu.c|1235|nethack=3.6.6}} |
− | *Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified){{refsrc|apply.c| | + | * Getting trapped by a [[bear trap]] ({{rn1|10|10}} turns){{refsrc|src/trap.c|1098|nethack=3.6.6}} |
+ | * An exploding [[land mine]] ({{rn1|35|41}} turns){{refsrc|src/trap.c|1518|nethack=3.6.6}} | ||
+ | * Jumping out of a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/apply.c|1767|nethack=3.6.6}} | ||
+ | * Trying to jump when you are stuck in the floor (from being caught in [[lava]] when it solidified) ({{rn1|10|11}} turns){{refsrc|src/apply.c|1788|nethack=3.6.6}} | ||
+ | * [[Fumbling]] with a [[cursed]] [[digging tool]] (6–10 turns){{refsrc|src/dig.c|286|nethack=3.6.6}} | ||
+ | * Kicking walls, objects, or empty space {{frac|3}} of the time (6–10 turns){{refsrc|src/dokick.c|1242|nethack=3.6.6}}{{refsrc|src/dokick.c|1264|nethack=3.6.6}} | ||
+ | * Falling off your [[steed]] ({{rn1|5|5}} more turns){{refsrc|src/steed.c|506|nethack=3.6.6}} | ||
+ | * Dropping a [[heavy iron ball]] into a hole, trapdoor, or down [[stairs]] while caught in a [[bear trap]] ({{rn1|1000|500}} turns){{refsrc|src/ball.c|925|nethack=3.6.6}} | ||
+ | |||
Wounded legs may be healed by: | Wounded legs may be healed by: | ||
− | * Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|eat.c| | + | * Eating a blessed or uncursed [[lump of royal jelly]]{{refsrc|src/eat.c|2230|nethack=3.6.6}} |
− | * Sitting on a [[throne]] and | + | * Quaffing a blessed or uncursed [[potion of speed]]{{refsrc|src/potion.c|938|nethack=3.6.6}} |
+ | * [[Prayer]];{{refsrc|src/pray.c|551|nethack=3.6.6}} it is considered a minor problem{{refsrc|src/pray.c|259|nethack=3.6.6}} | ||
+ | * Sitting on a [[throne]] and feeling "much, much better!"{{refsrc|src/sit.c|192|nethack=3.6.6}} | ||
+ | * Waiting for legs to heal on their own{{refsrc|src/timeout.c|640|nethack=3.6.6}} | ||
+ | |||
==References== | ==References== | ||
<references/> | <references/> | ||
− | + | {{nethack-366}} | |
− | {{nethack- | ||
[[Category:Properties]] | [[Category:Properties]] |
Latest revision as of 12:03, 4 April 2022
Wounded legs is a temporary intrinsic property that occurs in NetHack, and is considered an undesirable status condition.
When your legs are wounded, your dexterity is temporarily reduced by one and abused every five turns, and your carrying capacity is reduced by 100 aum, likely increasing your encumbrance. While your legs are wounded, you cannot jump, kick, or ride anything. Leg wounds usually heal after a few turns, and your dexterity and encumbrance will both return to normal once the status expires or is lifted.
Legs may be wounded by:
- A xan's attack (1d(60-dexterity) turns)[1]
- Getting trapped by a bear trap (10–19 turns)[2]
- An exploding land mine (41–75 turns)[3]
- Jumping out of a bear trap (500–1499 turns)[4]
- Trying to jump when you are stuck in the floor (from being caught in lava when it solidified) (11–20 turns)[5]
- Fumbling with a cursed digging tool (6–10 turns)[6]
- Kicking walls, objects, or empty space 1⁄3 of the time (6–10 turns)[7][8]
- Falling off your steed (5–9 more turns)[9]
- Dropping a heavy iron ball into a hole, trapdoor, or down stairs while caught in a bear trap (500–1499 turns)[10]
Wounded legs may be healed by:
- Eating a blessed or uncursed lump of royal jelly[11]
- Quaffing a blessed or uncursed potion of speed[12]
- Prayer;[13] it is considered a minor problem[14]
- Sitting on a throne and feeling "much, much better!"[15]
- Waiting for legs to heal on their own[16]
References
- ↑ src/mhitu.c in NetHack 3.6.6, line 1235
- ↑ src/trap.c in NetHack 3.6.6, line 1098
- ↑ src/trap.c in NetHack 3.6.6, line 1518
- ↑ src/apply.c in NetHack 3.6.6, line 1767
- ↑ src/apply.c in NetHack 3.6.6, line 1788
- ↑ src/dig.c in NetHack 3.6.6, line 286
- ↑ src/dokick.c in NetHack 3.6.6, line 1242
- ↑ src/dokick.c in NetHack 3.6.6, line 1264
- ↑ src/steed.c in NetHack 3.6.6, line 506
- ↑ src/ball.c in NetHack 3.6.6, line 925
- ↑ src/eat.c in NetHack 3.6.6, line 2230
- ↑ src/potion.c in NetHack 3.6.6, line 938
- ↑ src/pray.c in NetHack 3.6.6, line 551
- ↑ src/pray.c in NetHack 3.6.6, line 259
- ↑ src/sit.c in NetHack 3.6.6, line 192
- ↑ src/timeout.c in NetHack 3.6.6, line 640