Difference between revisions of "Yet Another New Idea"

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'''YANI''' is short for '''Yet Another New Idea''', and is a common prefix to the subject of many [[RGRN]] posts suggesting new ideas to be incorporated into the game.
 
'''YANI''' is short for '''Yet Another New Idea''', and is a common prefix to the subject of many [[RGRN]] posts suggesting new ideas to be incorporated into the game.
  
Very, very few, if any, YANIs were ever incorporated into the official game, unless a working [[patch]] has been provided with the YANI, in which case the chance of official incorporation was raised to slim. [[Vanilia NetHack]] is no longer in development but some YANI found its way to variants like [[UnNetHack]].
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Very, very few, if any, YANIs were ever incorporated into the official game, unless a working [[patch]] had been provided with the YANI, in which case the chance of official incorporation was raised to slim. [[Vanilla NetHack]] is no longer in development but some YANIs found their way to [[variant]]s like [[UnNetHack]].
  
 
"The artifacts need to be rebalanced" is a common one. See [[Artifact YANIs]] for details.
 
"The artifacts need to be rebalanced" is a common one. See [[Artifact YANIs]] for details.
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== Examples of YANIs in UnNetHack ==
 
== Examples of YANIs in UnNetHack ==
  
* [[Disintegrator]]: Idea appeared on rgrn<ref>https://groups.google.com/forum/?fromgroups=#!msg/rec.games.roguelike.nethack/Q_m-025sR0o/w03iMgeRv1gJ</ref>, 5 days later in the same thread Nicholas Webb published patch. This monster was used in [[biodiversity patch]]. 6 years later bhaak included this monster in UnNetHack<ref>http://sourceforge.net/apps/trac/unnethack/changeset/80</ref>.
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* [[Disintegrator]]: The idea appeared on RGRN.<ref>https://groups.google.com/forum/?fromgroups=#!msg/rec.games.roguelike.nethack/Q_m-025sR0o/w03iMgeRv1gJ</ref> 5 days later in the same thread, Nicholas Webb published a patch for this monster; it was also used in the [[biodiversity patch]]. 6 years later, bhaak included this monster in UnNetHack.<ref>http://sourceforge.net/apps/trac/unnethack/changeset/80</ref>
* Autounlock on containers - YANI appeared and nothing changed for almost a year<ref>http://sourceforge.net/apps/trac/unnethack/ticket/124</ref> but once patch was produced<ref>https://github.com/Bulwersator/UnNetHackPlus/commit/04886c7bcd96790a36c0d1c02dae43d171a42a10</ref> it was applied to UnNetHack on the same day<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1353</ref>
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* Autounlock on containers: The YANI appeared and was unimplemented for almost a year,<ref>http://sourceforge.net/apps/trac/unnethack/ticket/124</ref> but once a patch was produced,<ref>https://github.com/Bulwersator/UnNetHackPlus/commit/04886c7bcd96790a36c0d1c02dae43d171a42a10</ref> it was applied to UnNetHack on the same day.<ref>http://sourceforge.net/apps/trac/unnethack/changeset/1353</ref>
  
 
== Small matter of programming ==
 
== Small matter of programming ==
 
'''Small matter of programming''' (SMOP) might be a way of saying that a feature would be trivial to write, but is more often an ironic way of saying that someone's YANI might be a good mechanic in theory, but would be a headache to code. Examples of impractical YANIs include:
 
'''Small matter of programming''' (SMOP) might be a way of saying that a feature would be trivial to write, but is more often an ironic way of saying that someone's YANI might be a good mechanic in theory, but would be a headache to code. Examples of impractical YANIs include:
  
*[[Hallucination]] gradually fades back to normal vision as the player recovers.
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*[[Hallucination]] gradually fades back to normal vision as the player recovers (implemented in [[GruntHack]]).
 
*[[Woodchuck]]s can pick up and throw [[wood golem]]s.
 
*[[Woodchuck]]s can pick up and throw [[wood golem]]s.
*[[Marilith]]s can wield six weapons and wear six rings. [[Ettin]]s can wear two helmets, two amulets, and so forth{{refsrc|sounds.c|887}}.
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*[[Marilith]]s can wield six weapons and wear six rings. [[Ettin]]s can wear two helmets, two amulets, and so forth.{{refsrc|sounds.c|887}}
*[[Ray]]s and [[Projectile]]s can be fired at an arbitrary target square, not just vertically, horizontally and diagonally.
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*[[Ray]]s and [[projectile]]s can be fired at an arbitrary target square, not just vertically, horizontally and diagonally.
  
 
== References ==
 
== References ==

Revision as of 13:15, 4 May 2013

YANI is short for Yet Another New Idea, and is a common prefix to the subject of many RGRN posts suggesting new ideas to be incorporated into the game.

Very, very few, if any, YANIs were ever incorporated into the official game, unless a working patch had been provided with the YANI, in which case the chance of official incorporation was raised to slim. Vanilla NetHack is no longer in development but some YANIs found their way to variants like UnNetHack.

"The artifacts need to be rebalanced" is a common one. See Artifact YANIs for details.

A user has suggested improving this page or section as follows:

"List of YANI's later incorporated in the game?"

Examples of YANIs in UnNetHack

  • Disintegrator: The idea appeared on RGRN.[1] 5 days later in the same thread, Nicholas Webb published a patch for this monster; it was also used in the biodiversity patch. 6 years later, bhaak included this monster in UnNetHack.[2]
  • Autounlock on containers: The YANI appeared and was unimplemented for almost a year,[3] but once a patch was produced,[4] it was applied to UnNetHack on the same day.[5]

Small matter of programming

Small matter of programming (SMOP) might be a way of saying that a feature would be trivial to write, but is more often an ironic way of saying that someone's YANI might be a good mechanic in theory, but would be a headache to code. Examples of impractical YANIs include:

References

External links