Difference between revisions of "Zen"

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(more skeleton of a real article; completed object apperances and shopkeeper transactions)
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{{Stub|work in progress}}
  
(work in progress)
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'''Zen''' is a particularly challenging [[unofficial conduct]]. It means wearing a [[blindfold]] or [[towel]], or being [[polymorph]]ed into a blind monster throughout the whole game.
  
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==Breaking the conduct==
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Players have to set their own rules.
  
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A zen game is ''flawed'' if a [[nymph]] or [[monkey]] steals your blinding item and you immediately put on another one, without looking at your inventory.
  
[[Zen]] is a particularly challenging unofficial [[conduct]].
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Reading the [[Book of the Dead]] on the vibrating square is allowed, as you cannot win the game without doing so.
  
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==Some facts==
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===Roles===
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Only [[samurai]], [[rogue]]s, [[wizard]]s, and [[tourist]]s can start with a [[blindfold]] or [[towel]], and therefore attempt zen conduct. [[Start scumming]] for one is not [[cheating]].
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===Object appearances===
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Until you have seen them, objects show up only as "a potion", "a ring", "a long sword" etc. A gray stones or rock is a "stone", glass or gem is a "gem". Only amulets and food are treated as seen.
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An elven or orcish shield is just a "shield", and a [[shield of reflection]] is a "smooth shield". Even an [[artifact]] is "a long sword".
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You cannot class-name such objects, and any individual name will not be displayed (but will affect [[stack]]ing). You can [[dip]] items in holy/unholy water when blind, thus "a cursed scroll". [[Erodeproof]]ing and [[dilution]] are not displayed until you know the appearance.
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The only ways to make an object "seen" without breaking the conduct are:
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* Formal [[identification]] from a scroll, throne, or starting spell.
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* Quaffing a blessed [[potion of object detection]] or casting [[spellbook of detect treasure|detect treasure]] at skilled makes the appearance of all objects on the current dungeon level known. This includes your and monsters' inventories, buried objects, and recursively the contents of containers.<ref>[[Detect.c#object_detect]]</ref>
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* [[Buy]]ing or [[sell]]ing something at a [[shop]]. Contents of [[container]]s, [[stealing from shops|stolen]] merchandise, and items covered by your [[credit]] when you [[teleport]] out are not made known.<ref>[[Shk.c#line2165]]</ref>
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* The appearance of your and your pet's starting inventories<ref>[[dog.c#line167]]</ref>
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* Eating one of a stack will make the remaining [[tin]]s "seen".
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* The special attacks of the [[Tsurugi of Muramasa]] and [[Vorpal Blade]] always tells you the artifacts's appearance.<ref>[[Artifact.c#line1048]],[[Artifact.c#line1065]],[[Artifact.c#line1098]],[[Artifact.c#line1116]]</ref> The gift you would recieve on [[crowning]] as neutral or chaotic are made "seen" if you are already holding it.
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You hear the appearance of a [[scroll]] a monster is reading, so you can name another one later.
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If you can see, the inventory {{kbd|i}} and #name commands  also reveal object appearances. Don't use them if a nymph stole your blindfold.
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If the farlook command {{kbd|;}} does not tell you the appearance even though it is known, the object is buried or carried by a monster.
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===Shopkeepers===
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To {{kbd|p}}ay for items, you need to be able to see the [[shopkeeper]], either by [[telepathy]] or [[monster detection]]. Alternatively, you may anger him. [[Sell]]ing works as normal.
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==Strategy==
 
ToDo
 
ToDo
  
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*Nymphs
 
*Nymphs
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The difficulty in zen comes in that it is like a mixture of other conducts with additional twists to make it even harder. While blind, you may not read, though you may still use scrolls after you get the shopkeepers to name them to you (you only need to know those magic words). You cannot use [[altar]]s to find the [[BUC]] status of an object because you do not see if the objects glow and in what color. You also do not see what your objects look like by their material or color, so all potions are only shown as "a potion", wands as "a wand" and so on.
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==Notable Ascensions==
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Only a handful of people are known to have ascended zen games and most of them have been zen [[samurai]]; [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/1f508de3da1c4ed3/3f67dccf081db600?lnk=st this post to RGRN] announces the first known ascended zen [[tourist]]. [http://groups.google.com/group/rec.games.roguelike.nethack/msg/83ba3b23689d60dc?hl=en Jo&atilde;o Santos] is the only person known to have completed zen ascensions in all four of these roles.
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==References==
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<references/>

Revision as of 07:19, 5 September 2010

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"work in progress"

Zen is a particularly challenging unofficial conduct. It means wearing a blindfold or towel, or being polymorphed into a blind monster throughout the whole game.

Breaking the conduct

Players have to set their own rules.

A zen game is flawed if a nymph or monkey steals your blinding item and you immediately put on another one, without looking at your inventory.

Reading the Book of the Dead on the vibrating square is allowed, as you cannot win the game without doing so.

Some facts

Roles

Only samurai, rogues, wizards, and tourists can start with a blindfold or towel, and therefore attempt zen conduct. Start scumming for one is not cheating.

Object appearances

Until you have seen them, objects show up only as "a potion", "a ring", "a long sword" etc. A gray stones or rock is a "stone", glass or gem is a "gem". Only amulets and food are treated as seen.

An elven or orcish shield is just a "shield", and a shield of reflection is a "smooth shield". Even an artifact is "a long sword".

You cannot class-name such objects, and any individual name will not be displayed (but will affect stacking). You can dip items in holy/unholy water when blind, thus "a cursed scroll". Erodeproofing and dilution are not displayed until you know the appearance.

The only ways to make an object "seen" without breaking the conduct are:

  • Quaffing a blessed potion of object detection or casting detect treasure at skilled makes the appearance of all objects on the current dungeon level known. This includes your and monsters' inventories, buried objects, and recursively the contents of containers.[1]
  • The appearance of your and your pet's starting inventories[3]
  • Eating one of a stack will make the remaining tins "seen".
  • The special attacks of the Tsurugi of Muramasa and Vorpal Blade always tells you the artifacts's appearance.[4] The gift you would recieve on crowning as neutral or chaotic are made "seen" if you are already holding it.

You hear the appearance of a scroll a monster is reading, so you can name another one later.

If you can see, the inventory i and #name commands also reveal object appearances. Don't use them if a nymph stole your blindfold.

If the farlook command ; does not tell you the appearance even though it is known, the object is buried or carried by a monster.

Shopkeepers

To pay for items, you need to be able to see the shopkeeper, either by telepathy or monster detection. Alternatively, you may anger him. Selling works as normal.

Strategy

ToDo

  • Early game
  • Shopping
  • Identification, BUC, and stacking
  • Genocides
  • Equipment
  • Nymphs


The difficulty in zen comes in that it is like a mixture of other conducts with additional twists to make it even harder. While blind, you may not read, though you may still use scrolls after you get the shopkeepers to name them to you (you only need to know those magic words). You cannot use altars to find the BUC status of an object because you do not see if the objects glow and in what color. You also do not see what your objects look like by their material or color, so all potions are only shown as "a potion", wands as "a wand" and so on.

Notable Ascensions

Only a handful of people are known to have ascended zen games and most of them have been zen samurai; this post to RGRN announces the first known ascended zen tourist. João Santos is the only person known to have completed zen ascensions in all four of these roles.

References