Baalzebub's Lair (SpliceHack)
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Baalzebub's Lair | |
---|---|
Location | Level 6–9 of Gehennom |
Bones | Yes |
Mappable | Yes |
Teleportable | Yes |
Diggable floor | No |
Diggable walls | No |
SpliceHack changes the layout of Baalzebub's Lair, surrounding it with a swamp.[1] This layout appears to be based on the Lethe patch.
Contents
Map
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Baalzebub &, a ghost , a horned devil & and a barbed devil & are in the central complex at the positions shown above.
Additionally the following are scattered randomly around the level:
- four random pieces of armor
- four random weapons
- three random gems or stones
- four random potions
- four random scrolls
- two spiked pits
- two fire traps
- two sleeping gas traps
- two anti-magic fields
- three rust traps
- four magic traps
- a random L
- two ghosts
- one or two shades
- two random &
- three or four horned devils
- four or five lemures
- three random V
- three random F
- a green slime named "Glurrz, emissary of Juiblex"
- two or three random P
All of the walls are non-diggable. Most of the level is unlit except the area around the upstair.
Strategy
In theory, one could get through the level without a means of crossing water, by walking carefully on the solid floor tiles and opening the drawbridge with a wand of opening. However that is not necessarily practical.