Gehennom (Lethe patch)
The Lethe patch against vanilla NetHack and SLASH'EM features a new and retooled Gehennom. A modified version of this patch is also used in UnNetHack, and some parts of it have been incorporated into the neutral quest and demon lair levels in dNetHack. As UnNetHack has almost entirely removed the hated amnesia mechanic, it does not include Lethe water in the levels inspired by this patch.
Contents
Asmodeus' lair
Asmodeus' lair is located between levels 2 and 5 of Gehennom. Like all levels below Medusa's Island in the Lethe patch, it contains amnesia-inducing Lethe water in lieu of normal water. The floors are undiggable.
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The level contains two drawbridges over the river, which can be opened with magical means. The regions marked with ,s are considered lemure pits. Asmodeus is in the throne room (two squares above the throne, on the down staircase), accompanied by two mariliths, two succubi, an incubus (on the throne), and two barbed devils (guarding the door). The throne room antechamber also contains three squeaky boards and three fire traps. There is also a fake throne room containing four random & (each with a potion of invisibility), a giant mimic mimicing a stairway down, and four magic traps. The other marked traps are two spiked pits, two anti-magic fields, two fire traps, a rust trap, a polymorph trap, and a magic trap. The treasure room in the lower central area contains an amulet of change, a ring of hunger, and three random &. The one on the top guards 500 gold pieces and a cursed diamond named "The Tears of Koth", the one in the middle guards 500 gold pieces and a cursed ruby named "The Heart of Cassanova", and the one on the bottom carries 500 gold pieces and a cursed emerald named "The Eye of Hera". The small 1×2 room on the right side of the river has a cursed scroll of fire and a magic trap on the upper square, and a cursed scroll of earth and a land mine on the lower square. The room to the right of it contains four gold pieces, a potion of polymorph, a cursed scroll of demonology, a cursed scroll of elementalism (both scrolls are on the same square), two fire traps, and two magic traps (one of which is under the southern gold piece), a spiked pit, and an anti-magic trap (under the left gold piece. The fountain room contains four random & and two random V. The stair room contains an imp, a cursed loadstone, a cursed amulet of strangulation (on the square next to the stairs), and a cursed −2 helm of opposite alignment (on the stairs themselves). The room north of the stair room contains four hell hounds. There is a small 1×1 corridor section just outside this room containing a scroll of teleportation. Finally, the room in the far northeast contains a blue jelly.
The Pleasant Valley
The Pleasant Valley is located between levels 4 and 11 of Gehennom, and contains the entrance to Vlad's Tower. The floor is undiggable, and the Lethe River flows through the level. All random monsters on the level are V, S, E, H, M, O, R, T, &, or Z.
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The ladder to Vlad's Tower is in the building in the southwest. Scattered throughout the level are a healer, a rogue, a barbarian, a ranger, a wizard, a samurai, a knight, a valkyrie, six sheep, three lambs, two goats, three chickens, and twelve random n. There are eight random ; in the river. The entrance room to the tower contains three winter wolves and a werewolf, and the throne room contains 28 random monsters. There is a master lich with a scroll of demonology and a ring of free action on the throne, accompanied by two vampire lords, each with a random potion. The hallway to the ladder room is guarded by an iron golem, and there is another in the ladder room itself. There are four monkeys in the forest (one is not shown, since it's on the same space as a nymph), three of whom have musical instruments—a wooden harp; a bugle and a tooled horn; and a leather drum. Traps in the forest include a squeaky board and three pits, and the traps on the south bank of the river are three spiked pits and seven magic traps, as well as an anti-magic field just inside the tower. The level also contains a chest (marked), five random comestibles, and five other random items.
Juiblex's swamp
Juiblex's level is located between levels 4 and 7 of Gehennom, and is unchanged from vanilla NetHack. Indeed, the swamp is not Lethe water, as of Lethe patch 1.5, possibly due to a bug or oversight.
Baalzebub's lair
Baalzebub's lair is located between levels 6 and 9 of Gehennom. Teleportation is disabled on the level, the floors are undiggable, and the Lethe flows through the level.
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Baalzebub is in front of the secret door leading to the stairs. Other monsters in the building include a ghost, a horned devil, and a barbed devil. The level also contains two ghosts, two shades, four horned devils, five lemures, a green slime, a random L, two random &, three random V, three random F, three random P, four random pieces of armor, four random weapons, three random gems, four random potions, five random scrolls, two spiked pits, two fire traps, two sleep gas traps, two anti-magic fields, three rust traps, and four magic traps.
Geryon's lair
Geryon's lair is located between levels 8 and 11 of Gehennom. It has undiggable floors and Lethe water, and teleportation is blocked.
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Geryon is on the throne, carrying a frost horn and accompanied by his courtiers—two ice devils, two bone devils, two succubi, and two gelatinous cubes. There is a squeaky board in the hallway outside the throne room. The level also contains six blue jellies (one of which is on top of the stairway down), seven ice trolls (one of whom has a wand of fire), seven yetis, four frost giants, a white dragon, a silver dragon, a gray dragon, four winter wolves, three chests, and three piles of gold.
Orcus-town
Orcus' lair is located between levels 10 and 13 of Gehennom. It has undiggable floors, blocks teleportation, and your sight is reduced on it. As with all Lethe patch demon lairs except for Jubilex's Swamp, the Lethe flows through the level.
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Orcus is on the street in the south-central part of town, accompanied by a human zombie, two shades, two vampires, and two vampire lords. Roaming the level are five skeletons, four shades, three giant zombies, three ettin zombies, three human zombies, three vampires, two vampire lords, and five other random monsters. There are two marked morgues, two marked abandoned shops, and a marked abandoned temple, with a non-coaligned altar and a priest corpse. The level also contains five random objects, a spiked pit, a sleep gas trap, two anti-magic fields, three fire traps, three magic traps, and a rust trap.
Dispater's lair
Dispater's lair is located between levels 11 and 14 of Gehennom, and is surrounded by a standard Gehennom maze level. Teleportation is blocked, the floors are undiggable, and the Lethe flows through it.
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The structure on the left bank, which is also the exit from the maze, contains five gold golems, each guarding a random gem. The banks of the Lethe are covered in piles of gold pieces, each containing a random amount, and the river itself contains six random ;. The left bank is inhabited by a crystal golem, a ruby golem, a sapphire golem, and a diamond golem, and the right bank by two ruby golems, two sapphire golems, and a diamond golem. Dispater is on his throne, accompanied by two nalfeshnee, a succubus, an incubus, two diamond golems, and four ice devils. The traps in and around Dispater's throne room are all squeaky boards. The halls above and below the throne room each contain, from left to right, an anti-magic field, a magic trap, a polymorph trap, and another magic trap. The rooms at the end of the hallways each contain a fire trap, two chests, and two random &. The room in the lower right contains a diamond golem, a polymorph trap, and a magic trap. The northern vault contains six piles of treasure, each of which contains a random amount of gold and two random gems. The one in the lower left covers a squeaky board, and the one in the lower right is guarded by a giant mimic. There are four gold golems in the hallway leading to the stairs down, and the stairs themselves are guarded by a sapphire golem and a steel golem, the latter of which is standing on the stairs. Both squares in the stair room contain gold, as do the two squares leading up to it. The area behind Dispater's throne contains three sapphire golems and three piles of gold, as well as a diamond, a ruby, two loadstones, an emerald, a sapphire, an amethyst, a jade stone, an opal, a luckstone, a jacinth, an aquamarine stone, a fluorite stone, a jasper stone, and a citrine stone. Scattered randomly throughout the level are ten piles of gold and fourteen random gems.
Demogorgon's lair
Demogorgon's lair is located between levels 12 and 15 of Gehennom. Teleportation is forbidden on the level, and the floors are undiggable. Although the Lethe flag is set, the river itself is absent, but there are six pools on the level.
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Demogorgon is on the throne, accompanied by a pit fiend, a balrog, a marilith, a nalfeshnee, and two succubi. There is a chest behind the throne, and two other chests above the lava pools in the back of the throne room. The antechamber contains three random ' and three traps—from left to right, a magic trap, a squeaky board, and another magic trap. The area to the left of the fortress contains five xorns, five fire giants, eight fire elementals (all generated on top of lava pools), four hell hounds, a red dragon, four hezrou, three nalfeshnee, four random B, and eleven squeaky boards. The fortress itself contains a black dragon, two pit fiends, four nalfeshnee, three bone devils, four water demons, six water nymphs, a gremlin, an arch-lich, a blue dragon, a giant mimic mimicking a down staircase, and a squeaky board. The outdoor areas in the northeast and southeast each contain three fire elementals, a salamander, and a fire vampire, and the southern one also contains a red dragon guarding a chest, two rubies, six other random gems, and a random amount of gold. The down stairs are guarded by a pit fiend and a squeaky board. The level also contains four random &, eight fire traps, three magic traps, and two anti-magic fields.
Yeenoghu's lair
Yeenoghu's lair is located between levels 13 and 16 of Gehennom. Its floors are undiggable, teleportation is disabled, and the Lethe River flows through the level.
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Yeenoghu is on his throne, accompanied by three succubi, a pony, two gnoll warriors, two bone devils, two hezrou, two balrogs, and two gnoll shamans. There is a chest behind the throne. Other monsters in the fortress include eight skeletons, eleven gnoll warriors, a black dragon, a master mind flayer with wands of cancellation and lightning and a potion of full healing, an iron golem, three gnoll shamans, a nalfeshnee, a vrock, a green slime, two random D, and four other random monsters (indicated with ?). The marked traps in the fortress are three squeaky boards, two magic traps, a polymorph trap, two anti-magic fields, a web, a pit, and a fire trap. The marked monsters in the outdoor area are fourteen gnolls, four gnoll chieftains, nineteen gnoll warriors, four gnoll shamans, six random ;, two random B, and two random a. The small storage room in the right contains four random comestibles and three random gems, and the southernmost and westernmost gnoll camps each contain a chest. The small area in the northeast contains a master lich, two skeletons, a chest, and four random gems. Roaming the level are six gnolls, two gnoll chieftains, a gnoll shaman, four random e, three other random monsters, and scattered about are three random gems, three random cursed −1 weapons, three random cursed −1 armors, and three random cursed comestibles.
The Gulf of N'Kai
The Gulf of N'Kai starts five levels from the bottom of Gehennom, and extends to the level above the bottom, where the vibrating square is located. As is to be expected in this version of Gehennom, it has Lethe water instead of normal water.
Level 1
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Version 1
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The river contains six random ;, and scattered throughout the level are three nightgaunts, five byakhee, five gugs, a shoggoth, 12 random B, three random Z, a random W, a random V, two random P, two random scrolls, a random spellbook, a random wand, two random weapons, two random tools, three random pieces of armor, four random gems, three spiked pits, four magic traps, three anti-magic traps, three pits, and three squeaky boards. The entire level is considered a morgue, and is unlit.
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The river contains six random ;, and scattered throughout the level are three nightgaunts, five byakhee, five gugs, a shoggoth, 12 random B, three random Z, a random W, a random V, two random P, two random scrolls, a random spellbook, a random wand, two random weapons, two random tools, three random pieces of armor, four random gems, three spiked pits, four magic traps, three anti-magic traps, three pits, and three squeaky boards. The entire level is considered a morgue, and is unlit.
Level 2
This level contains the entrance to the Wizard's Tower.
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The X indicates the portal leading to the Wizard's tower. The fake tower also contains a magic trap, an iron golem, a hell hound, a green slime, and a skeleton. The five Z in the lower middle area are all gugs—one has a wand of death, one has a scroll of demonology, and one has a scroll of create monster. The marked traps outside the tower are two squeaky boards and a magic trap. The river contains a kraken and eight random ;, and scattered throughout the level are three nightgaunts, five byakhee, five gugs, two shoggoths, 13 random B, three random Z, a random W, a random V, two random P, two random scrolls, a random spellbook, a random wand, two random weapons, two random tools, three random pieces of armor, four random gems, three spiked pits, four magic traps, three anti-magic traps, three pits, and three squeaky boards. The entire level is considered a morgue, and is unlit.
Level 3
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The island at the center of the level contains three black dragons, four baby black dragons, a squeaky board, and three piles of gold; the dragons are all asleep and hostile. The river is inhabited by six random ;, and its banks are inhabited by six shriekers. Scattered throughout the level are three nightgaunts, five byakhee, five gugs, three shoggoth, eight random B, three random Z, a random W, a random V, two random P, two random scrolls, a random spellbook, a random wand, two random weapons, two random tools, three random pieces of armor, four random gems, three spiked pits, four magic traps, three anti-magic traps, three pits, and three squeaky boards. The entire level is considered a morgue, and is unlit.
The vibrating square
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The vibrating square is located somewhere on this level, with the standard rules for placing it. The river contains six random ;, and scattered throughout the level are three nightgaunts, five byakhee, seven gugs, three shoggoth, a giant shoggoth, nine random B, five random Z, a random W, a random V, two random P, two random scrolls, a random spellbook, a random wand, two random weapons, two random tools, three random pieces of armor, four random gems, three spiked pits, four magic traps, three anti-magic traps, three pits, and three squeaky boards. The entire level is considered a morgue, and is unlit.
Cthulhu's Sanctum
Cthulhu's Sanctum replaces Moloch's Sanctum in the Lethe patch, and Cthulhu himself takes the place of the high priest of Moloch.
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