Drow quest

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The Drow quest saw you fighting Earendil for The Tentacle Staff. For more information on the quest branch in general, see the quest article.

Home level The Temple of Lolth
Locate level The great Circle of Earendil
Goal level The Castle of Earendil
Leader Lolth
Guardians drow
Nemesis Earendil
Quest Artifact The Tentacle Staff

Levels

Random monsters on this Quest are generated with the following frequencies:

  • 96/175 (55%) High-elf
  • 24/175 (14%) random d
  • 24/175 (14%) Grey-elf
  • 6/175 (3%) random @
  • 1/7 (14%) normal random monster

The Temple of Lolth

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The magic portal is at the marked point. Lolth is at the point marked s, where there is also a chest and a chaotic altar, surrounded by eight drow. The circle is under siege by sixteen Grey-elves. There is a pit at each entrance to the circle, and there are also two random traps on the level.

The entire level is no-teleport, and has undiggable walls.

Upper filler level

This is a cavernous level, with five Grey-elves, a mist wolf, and one random d; seven random objects; and four random traps.

The great circle of Earendil

 <.       ....            ......            .>.        .......         ..   
  ..     ......S...     ..........         .....       ........       ....  
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    ..  ..        .      .....    ..         .             ..       .....   
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    ....          S        ..       ..      ....               ..      ..   
    .....        ...      ..         ..    ........              ..    ..   
   ......      ......   ...           ..  ............           ...  ...   
    ....      .. ....   ....       ........................S^...S......     
       ..    ^.   ..     ...     .......@@@@@@...........         ..        
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 ......   ..          ..    ...    ....................           ..        
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   ..   ..  ..      ..       ...  .S    ............          ....     ...  
   .. ..     ..............    ....      ^...........      ....  ..   ..... 
    ...                   ..            ..     ....    .....      ..   .... 
                           ..............         ......           .....    

The stairs are at the marked positions. The central room contains sixteen Grey-elves, and the marked traps are a pit, a spiked pit, a squeaky board, and a magic trap; the level also has a Grey-elf, seven random d, two random traps, and fifteen random items. The entire level has undiggable walls and floor. Teleportation is permitted. Note that due to the lack of actual walls, magic mapping the level will only show you the location of the down stairs.

Lower filler level(s)

These are cavern levels, with four Grey-elves, two mist wolves, and one random d; eleven random objects; and four random traps.

The Castle of Earendil

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  ...                                                                  ...  
                                                                            

Earendil, with the Bell of Opening and the Tentacle Staff, occupies the throne, where there is also a chest; surrounding him are eight Grey-elves; there are also two mist wolves in the room. In each of the corner chambers is a Grey-elf and a mist wolf; there are an additional four Grey-elves, two mist wolves, and three random d placed around the level. Each of the Grey-elves in Earendil's room is standing on a random object; there are five further random objects located randomly around the level, as well as six traps.

The entire level has undiggable walls. Teleportation is permitted.

Messages

Entry

First time:

You arrive in frighteningly familiar surroundings.  The black walls of the
spider goddess's temple loom in the distance.
Something is wrong, though.  Surrounding the circle are pale surface elves!
And they've noticed you!

Next time:

Once again, you stand before the Temple of Lolth.

If already rejected twice due to bad alignment:

You have the oddest feeling that this may be the last time you
are to enter the Temple of Lolth.

Quest guardians

If #chatting before the quest is complete:

"<playername>!  Our queen's summons have not been ignored.  Good..."
"Earendil continues to threaten the circle.  But we hold fast."
"Lolth is growing weaker.  She regularly eats dark elves to maintain her strength!"
"Remember, the great Circle of Earendil is hard to enter.  Seek the secret passageways."
"We must regain the Tentacle Staff.  Without it we will be overrun."

Quest leader

When you first meet your quest leader:

"<playername>!  You have answered the call!
"I have great need of you.  But first, I must see if you have learned enough
in your travels."

When you return, having been rejected due to lack of experience:

"Once again, <playername>, you return.  Are you ready now?"

This message is not currently used:

"Ah, you are here again, <playername>.  Allow me to determine your readiness..."

When you are expelled from the quest for having failed the alignment test seven times:

"<playername>!  You have doomed your race.  You fairly radiate lawful influences
and weaken my power as a result!
"Begone!  I renounce your <brother|sister>hood with us!  You are an outcast now!"

When being rejected due to lack of experience:

"<playername>, you are yet too inexperienced to withstand the demands of that
which we need you to do.  An <Arandur|Aranduriel> might just be able to do this thing.
"Return to us when you have learned more, my <son|daughter>."

When being rejected due to having worse than pious alignment:

"You have strayed, <playername>!  You know that I requires strict
obediance (sic) and devotion to all things chaotic!
"You must go from us.  Return when you have purified yourself."

When finally assigned the quest:

"You are indeed ready, <playername>.  I shall tell you what has transpired,
and what you must do:
"A short time ago, weakling surface elves stole into my temple and
spirited away the Tentacle Staff. With its power gone, my dark elves are
slowly being overrun by the forces of Earendil.
"We have been besieged since shortly after your departure.  I do not
know how much longer your race will survive without the Tentacle Staff.
"You, <playername>, must infiltrate the great Circle of Earendil.  They have
established an underground stronghold, and there
Earendil guards the Tentacle Staff.
"Recover the Tentacle Staff for us, <playername>!  Only then will the dark elves survive."

Encouragement

If you subsequently chat to your quest leader, you are encouraged:

"It is rumored that the surface elves have a pact with the humans."
"Earendil is devious and untrustworthy."
"Use the Tentacle Staff, when you find it.  It will help you survive to return."
"Remember, Lolth has no mercy for the weak."
"Call upon Lolth when you face Earendil."
"Earendil has always hated the dark elves."
"I cannot hold the temple much longer, <playername>.  Hurry!"
"To infiltrate the great Circle of Earendil, you must be very stealthy."
"Remember that Earendil is a deceitful braggart."
"You can triumph, <playername>, if you trust <deity>."

Locate and goal levels

When first entering the locate level:

You descend into the outer regions of the great Circle of Earendil.  You can hear
scuffling sounds in the corridors, and vague mumblings in the distance.
You remember that a drow once told you that there were many secret
passageways in this complex.

When returning:

Once again, you descend into the great Circle of Earendil.

When first entering the goal level:

You descend into a weird place, in which roughly cut cave-like walls
join with smooth, finished ones, as if someone was in the midst of
finishing off the construction of a subterranean complex.
Off in the distance, you hear a sounds of a large, raucous gathering.

When returning:

Once again, you enter the distorted castle of Earendil.

Quest nemesis

When first encountering the quest nemesis:

"So, Drow.  Lolth has sent you to recover the Tentacle Staff.
"It is evil, and I will never allow you to possess it!"

Upon further meetings:

"Back again, eh?  Well, a <currentrank> is no threat to my faith!"

And on the 4th and subsequent meetings:

"You haven't learned your lesson, Drow.  You cannot defeat me."

When you have the Tentacle Staff, but Earendil is still alive:

"I shall have the Tentacle Staff from you, <currentrank>.  The dark elves will never reclaim it!"

Discouragement

Earendil will occasionally utter maledictions:

"Your Lolth is nothing, Drow.  You are defeated!"
"Run away!  You can never hope to defeat Earendil!"
"My Elven soldiers will cut you down!"
"It is never too late to convert one's ways."
"I shall break your Lolth's temple, and destroy all the drows!"
"Lolth has abandoned you, Drow.  You are doomed."
"A <currentrank>?  Lolth sends a mere <currentrank> against me?  She is deperate (sic)..."
"Lolth has failed, Drow.  The Tentacle Staff will never leave here."
"You really think you can defeat me, Drow?  You are wrong!"
"You weaken, Drow.  Flee, or die."

Victory

When picking up your quest artifact:

As you pick up the Tentacle Staff, it seems to glow, and an icy chill
fills you completely.  You realize that its power is what has protected
the <brothers|sisters> against their enemies for so long.
You must now return it to Lolth without delay.

When killing the nemesis:

Earendil collapses to the ground, moaning softly.
   You have defeated me, <currentrank>!  May goodness prevail, despite my
   failure...

When returning to your quest leader:

"<playername>!  You have succeeded!  I feared it was not possible!
"Your aura proclaims that you possess the Tentacle Staff!
Now, if you can recover the Amulet of Yendor, my position will be
secured.
"Take the Tentacle Staff with you.  It will aid in your quest for
the Amulet."

Post-quest

When talking to Lolth after the quest:

"Welcome, <playername>.  How have you fared on your quest for the Amulet
of Yendor?"

When talking to Lolth after getting the Amulet:

"You have recovered the Amulet of Yendor!
Now attend to me, <playername>, and I will tell you what must be done:
"The Amulet has within it magic, the capability to transport you to
the Astral Plane, where my primary altar resides.
"To activate this magic, you must travel upwards as far as you can.
When you reach the temple, sacrifice the Amulet to <deity>.
"Thus will you fulfill your destiny."