The Lightsaber Prototype
|) The Lightsaber Prototype|
|Base item||red lightsaber|
|Damage vs. small||d9+6 +10|
|Damage vs. large||d11+10 +10|
|Base price||3500 zm|
It inherits excellent stats from its base item. Like any regular lightsaber, it provides very good base melee damage. Even at +0 it hits all monsters, even if they normally require an enchanted weapon to hit. It can also burn through doors, statues and solid rock in the manner of a pick-axe.
Additionally, it has a +10 damage bonus and a +5 to hit bonus, it provides reflection when wielded, and an energy boost when #invoked. Unlike a regular lightsaber, it never runs out of power or needs charging, so it can be wielded indefinitely.
If you wish for this artifact, make sure you are at least lawful and able to withstand its artifact blast. It's an intelligent artifact, so it will blast you for quite a lot even if you are lawful because you aren't a Jedi, and you will be unable to even pick it up if you are not at least lawful.
With average damage of 26 vs. large (but only 21 vs. small), plus reflection, plus permanently burning Elbereth, plus burning through solid rock, plus hitting like a +4 weapon, plus the Jedi only ability to attack from range, this weapon even outclasses the infamous Bat from Hell.
The lightsaber energy value that controls how many turns the lightsaber can be lit for uses the same internal variable as the invocation timeout, which may result in the Lightsaber Prototype working strangely when trying to invoke it.
Reference: Benjamin Schieder's Jedi Patch