Neutral Quest

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Not to be confused with Neutral Quest (dNetHack).

The Neutral Quest is one of the alignment quests in SLASH'EM, SlashTHEM and Hack'EM.

A user has suggested improving this page or section as follows:

"Hack'EM info"

Map

The exact contents of the level vary depending on the variant:

SLASH'EM and SlashTHEM

                                                 -----                  
                ----------                  ------..{|                  
                |........|-------------------........|                  
                |........+^.^.^......................|                  
                |e.......|----------..-------........|                  
                |........|         |..|     --------.|             ---  
                ----------        --..|            |.|         -----.|  
                                  |..--     ---- ---.-----------.....---
                      -----   -----..|     --..---.....................|
                    ---...-----......--    |.......------------........|
                    |............---..--- --....----          |........|
                    |.....-------- --...---.....--            ---...----
                    -------         --.......^...|              -----   
                                     -------....--                      
                                           ------                       

The portal back to the Dungeons of Doom is marked. The three marked traps are all spiked pits; there are also four other random traps. The Beholder occupies the spot marked 'e', along with a chest and four piles of gold. Killing the Beholder will reveal the Eye of the Beholder and the Key of Neutrality. There are also 37 gas spores scattered throughout the level, as well as four other random e's and/or F's. There is a guaranteed fountain at the top of the map.

Because of the number of gas spores in this level, killing one can trigger a "domino effect", in which you hit a gas spore in one direction and cause an explosion on the other side of your hero.

Strategy

The gas spores filling the level are indistinguishable from the Beholder by glyph alone - the far look command is life-saving here, and telepathy is a good means of distinguishing the Beholder from the mindless gas spores. The Beholder itself has multiple gaze attacks, including one which causes instadeath - reflection can deflect the death gaze back at the Beholder and dispatch it instantly, provided you are not invisible or otherwise unable to be seen by the Beholder, but it will not protect against the other gaze attacks.

Be careful about attacking gas spores when you are surrounded by them: a chain reaction of five or six gas spore explosions can easily take away 80+ HP in a single turn.

See also