Greatclub

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Name greatclub
Appearance reeking club
Damage vs. small 3d6
Damage vs. large 1d12
Damage type blunt
To-hit bonus -1
Weapon skill club
Primary attribute strength
Magical item? no
Properties (none)
Base size huge
Base price 1 zm
(+10/positive
enchant)
Default weight 80
Base material wood

A gratclub is a type of club that appears in dNetHack, notnotdNetHack, and notnotdNetHack. It is a huge blunt weapon that has a base-material of wood. It appears as a reeking club when unidentified.

Generation

Greatclubs make up 1500 of all randomly generated weapons.

A greatclub is randomly placed on the Bard quest goal level.

Description

At Skilled and Expert skill, greatclubs gain the hew, fell, knock back, and back charge expert traits.

Greatclubs always count poisoned weapons, gaining bonus damage against monsters without poison resistance ranging from +6 to +15 with a 910 chance, or +80 with a 110 chance. At 20 insight and with at least 20 impurity, greatclubs also become dire poisoned.

For most races, greatclubs are two-handed weapons, making them gain double strength bonus damage.