Template:dNetHack artifact

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{{{{{color}}}|{{{glyph}}}}}   DNetHack artifact   (No tile)
Base item [[{{{base}}}]]
Appearance (same as base item)
Affiliation {{{affiliation}}}
Generation must be gifted
Wishable? no
Properties (see below)
When carried (none)
When used (none)
When invoked (none)
Base size (base item standard)
Base price {{{cost}}} zm
Weight {{{weight}}}
Base material [[{{{material}}}]]

This template is designed for use with articles that cover artifacts in dNetHack, notdNetHack and notnotdNetHack, and should be called as follows:

 
  {{dNetHack artifact
    |color=red
    |glyph=_
    |tile=[[Image:Iron chain.png]]
    |name=Wrath of the Flabberghast
    |base=wand of nothing
    |appearance=writhing red-and-pitch-black wand
    |affiliation=<ul><li>[[unaligned]]</li><li>[[intelligent artifacts|intelligent]]</li></ul>
    |generated=<ul><li>[[crowning]] only</li></ul>
    |smalldmg=1d2 '''+6d7''' '''x2'''
    |largedmg=1d2 '''+6d7''' '''x2'''
    |dmgtype=slashing
    |skill=whip
    |skill2=flail
    |skill3=morning star
    |attr=dexterity
    |used=applied
    |properties=<ul><li>sets [[luck]] to -13 upon generation</li></ul>
    |whencarried=<ul><li>[[conflict]]</li><li>causes banning from [[shop]]s</li></ul>
    |whenwielded=<ul><li>[[bloodthirsty]]</li></ul>
    |whenused=<ul><li>attacks all surrounding monsters</li></ul>
    |wheninvoked=<ul><li>[[aggravate monster]]</li><li>[[cause fear]]</li></ul>
    |size=gigantic
    |cost=9001
    |weight=20
    |material=flesh
}}

While this template is intended to be for artifacts that are not artifact weapons, many artifacts in these variants have applicable damage and to-hit bonuses due to their base item types being armor or jewelry for body parts that the hero can use in attacks—this covers helms for headbutt attacks; rings and gloves for unarmed combat (e.g. bare hands and martial arts), and/or for similar attacks such as claw attacks; and boots for kick attacks. Additionally, some artifacts are capable of having their base items changed, either through their own innate abilities or by a hero performing a specific action, e.g. naming an artifact or reshaping it at a forge. With this in mind, the template for artifact weapons in these variants is located at {{dNetHack artifact weapon}}.

The fields used in the template are described as follows:

Field Description Required?
color name of the color template to use for the glyph required
glyph character representing this item (check the base item) required
tile tile representing this item defaults to [[Image:{{{base}}}.png]]; shows (No tile) if the filename is not valid
name name of the artifact defaults to {{PAGENAME}}
base the base item for this artifact required
appearance any special unidentified appearance the artifact has defaults to (same as base item)
affiliation the alignment, role, race, and whether it is intelligent required
generation the means by which the artifact can be found defaults to "must be gifted"
wishable can the artifact be wished for defaults to "no"
Damage vs. small damage against small monsters when used as a weapon not displayed if unused
Damage vs. large damage against large monsters when used as a weapon not displayed if unused
(Bonus) versus specific monsters that the damage bonuses target, if any not displayed if unused
Damage type form of damage dealt when used as a weapon not displayed if unused
To-hit bonus added bonus to hit chances not displayed if unused; should be wrapped in <nowiki> tags
Primary skill first skill utilized by artifact as a weapon not displayed if unused
Secondary skill secondary skill that can be utilized by the artifact not displayed if unused
Tertiary skill tertiary skill that can be utilized by the artifact not displayed if unused
Primary attribute attribute that provides damage bonuses to the artifact when attacking not displayed if unused
Second attribute second attribute that can provide damage bonuses to the artifact when attacking not displayed if unused
Tertiary attribute third attribute that can provide damage bonuses to the artifact when attacking not displayed if unused
properties traits of the artifact that don't fit into the below sections defaults to (see below)
whencarried effect when carried defaults to (none)
whenwielded effect while wielded not displayed if unused
used displayed instead of "used" in When used defaults to "used"
whenused effect when applied/worn/whatever defaults to (none)
wheninvoked effect when invoked defaults to (none)
size artifact's size, which affects how many hands
a hero or monster of a given size must wield it with
defaults to (base item standard)
cost base cost of this artifact required
weight weight of this artifact; to remove the "(+10/positive enchant)" note
(e.g. for stones), add a noenchant=yes parameter
required
material the material of the artifact required