Wallet of Perseus

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(   Wallet of Perseus   Bag.png
Base item bag of holding
Affiliation unaligned
When carried Changes weight of items inside:
When applied Put in or remove items
When invoked none
Base price 10000 zm
Weight 15

The Wallet of Perseus is an unaligned artifact in SLASH'EM. Its base type is a bag of holding.

Despite its name, the Wallet of Perseus has no affiliation with the statue of Perseus on Medusa's Island.

Generation

The Wallet of Perseus cannot be randomly generated,[1] and is only obtainable through wishing, bones, or sacrifice. Since it is an unaligned artifact, any player can receive it at an altar, but it will never be the first gift given.

Effects

The Wallet of Perseus functions the same as any other bag of holding, but has improved weight reduction; it effectively reduces the weight of all items inside it by 13 if uncursed, compared to 12 with its base item. When blessed, the weight of its contents is reduced to 16 compared to 14 from a blessed bag of holding. Essentially, the Wallet of Perseus can hold roughly 50% more than a regular bag of holding when non-cursed; however, a cursed Wallet will quadruple the weight of its contents, double that of a cursed bag of holding.

Like any bag of holding, the Wallet of Perseus will be destroyed if a wand of cancellation or a bag of tricks is inserted.

Strategy

While not essential to survivability, Rogues and pack rats will find this an extremely useful artifact. Depending on play style and early game needs, it may even be worth spending a second or third wish to acquire. In the early to mid-game, transporting your stash with the Wallet of Perseus will only take a single trip.

After a successful assault on Fort Ludios, the Wallet enables players to strip the level all its items and loot, including the landmines, in about 3 trips. A particularly daring player can abscond with One-Eyed Sam's marginally useful loot in a single excursion without even being encumbered.

Though being careless with it is a bad idea, keeping a wand of cancellation in a sack is worthwhile in the event you need to uncurse it.

References

  1. See SLASH'EM 0.0.7E7F2/mkobj.c, only weapons and armor have a chance of being made into artifacts