User:Flag On The Moon/Aquatic

From NetHackWiki
Jump to navigation Jump to search

Fyr has proposed several water-related roles. Here are some quest levels that require players to spend much of their time underwater.

One limitation of the current level design is that all paths from one level to another are above-water (stairways, ladders, portals) so players can't spend an entire quest underwater. Perhaps underwater "up tunnels" and "down tunnels" could be introduced in a patch?

Submarine

                }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}                  
            }}}}}}}}}}...}}..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}              
         }}}}.}}}}}}}..^...}}}}}}}}}}...}}..}}}}}}}}}}}}}}}}}}}}>           
       }}}}}}}}}}}}}}}...}}..}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}}}}         
      }}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}}}}...}}..}}}}}}}        
     }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}......}}}}}}}}}}       
     }}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}}       
    }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}      
    }}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}}}}}}}}}}}}}}      
    }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}......}}}}}}}}}}}}}}}}}}}}}}      
    }}}}}}}}}.}}}}}}}}-----}}}}}}}}}}}}}}}}...}}..}}}}}}}...}}..}}}}}}      
     }}}}}}}}}}}}}-----...-----}}}}----}}}}}}}}}}}}}}}}}......}}}}}}}       
     }}}}}}}}}}}}--...........|-----..|}}}}}}}}}}}}}}}}}}...}}..}}}}}       
      }}}}}}}}}}}|..@.@.@.@...+....@.(|}}}}}}}}}}}}}}}}}}}}}}}}}}}}}        
       }}}}}}}}}}--...........|-----..|}}}}}}}}}}}}}}}}}}}}}}}}}}}}         
         }}}}}}}}}------S------}}}}----}}}}}}}}}}}}}}}}}}}}}}}}}}           
            }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}              
                }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}                  
                                                                            

An aquatic home level. I had the Diver role in mind when I designed this one.

The water is populated with hostile sea monsters, biased in favor of those with attacks other than grabbing/drowning, since this quest assumes that the player can survive underwater.

The quest guardians can swim, but are all initially generated within the "sub" in the lower left, so they can be left there until you have cleared the surrounding water.

Maw of the devilfish

        .}         }}.               
        }}}       }}}                
        }}}       }}}                
         }}}     }}}}       }}}}}.   
         }}}}    }}}     }}}}}       
          }}}}}  }}}   }}}}}         
  .}       }}}}}}}}}}}}}}}           
  }}}}      }}}}}}}}}}}}}            
   }}}}}}}  }}}}}}}}}}}}}            
     }}}}}}}}}}}}   }}}}}}}}}        
        }}}}}}}}}   }}}}}}}}}}}}     
            }}}}}}}}}}}}}  }}}}}}}   
            }}}}}}}}}}}}}      }}}}  
           }}}}}}}}}}}}}}}       }.  
         }}}}}   }}}  }}}}}          
       }}}}}     }}}    }}}}         
   .}}}}}       }}}}     }}}         
                }}}       }}}        
                }}}       }}}        
               .}}         }.        

A locate or filler level.

The up and downstairs are located on two of the eight floor tiles. Two others contain chests. A fifth has a fake bones pile, with a player monster corpse, a scimitar, some other items, and a maledictory engraving.

Several bats/birds and sea monsters. Possibly hole traps in the center of the map, providing a shortcut to the next floor (though you will still have to return via the stairs).

Sea cave

                }}}}}}}}        }}}}}}}}}}        }}}}}}}}                  
             }}}}}}}}}}}}}    }}}}}}}}}}}}}}    }}}}}}}}}}}}}               
           }}}}}}}}  }}}}}}}}}}}}}}    }}}}}}}}}}}}}}  }}}}}}}}             
          .}}}}}}      }}}}}}}}}}        }}}}}}}}}}      }}}}}}.            
        }}}}}}}}        }}}}}}}}          }}}}}}}}        }}}}}}}}          
       }}}}}}}}}}}    }}}}}}}}}}}}      }}}}}}}}}}}}    }}}}}}}}}}}         
     }}}}}}}}}}}}}}  }}}}}}}}}}}}}}}  }}}}}}}}}}}}}}}  }}}}}}}}}}}}}}       
    }}}}}}     }}}}}}}}}}      }}}}}}}}}}}}      }}}}}}}}}}     }}}}}}      
    }}}}}       }}}}}}}}        }}}}}}}}}}        }}}}}}}}       }}}}}      
    }}}}}       }}}}}}}}        }}}}}}}}}}        }}}}}}}}       }}}}}      
    }}}}}}     }}}}}}}}}}      }}}}}}}}}}}}      }}}}}}}}}}     }}}}}}      
     }}}}}}}}}}}}}}  }}}}}}}}}}}}}}}  }}}}}}}}}}}}}}}  }}}}}}}}}}}}}}       
       }}}}}}}}}}}    }}}}}}}}}}}}      }}}}}}}}}}}}    }}}}}}}}}}}         
        }}}}}}}}        }}}}}}}}          }}}}}}}}        }}}}}}}}          
          .}}}}}}      }}}}}}}}}}        }}}}}}}}}}      }}}}}}.            
           }}}}}}}}  }}}}}}}}}}}}}}    }}}}}}}}}}}}}}  }}}}}}}}             
             }}}}}}}}}}}}}    }}}}}}}}}}}}}}    }}}}}}}}}}}}}               
                }}}}}}}}        }}}}}}}}}}        }}}}}}}}                  

Goal level. Your nemesis starts at a random underwater location somewhere on this level. The upstair is located on one of the four floor tiles.