Difference between revisions of "Metallic"
Jump to navigation
Jump to search
m (Punctuation) |
(Copy edit. Use refsrc for refs. Don't reference things that are covered in other articles; just link to them. (That accounts for most of the refs.) Mark this {{nethack-367}}. Still a stub, if someone wants to put sections in.) |
||
Line 1: | Line 1: | ||
− | + | In ''NetHack'', a '''metallic''' object is an object with a [[material]] type of:{{refsrc|nethack=3.6.7|include/objclass.h|82|comment=macro is_metallic}} | |
+ | * [[iron]], [[copper]], [[silver]], [[gold]], [[platinum]], [[mithril]] | ||
+ | * [[metal]] -- ''this is a special exotic metal, not to be confused with metallic materials in general'' | ||
− | + | == Description == | |
− | + | Wearing a metallic [[helm]] protects against damage from falling objects and monsters. | |
+ | Wearing metallic [[armor]] makes [[spellcasting]] more difficult. | ||
+ | |||
+ | A [[metallivore]] can eat metallic items. | ||
+ | |||
+ | {{upcoming|3.7.0|non-metallic gloves protect worn rings from shock}} | ||
+ | |||
+ | == Strategy == | ||
+ | |||
+ | A hero should carefully consider their choice of armor: metallic armor often provides better [[armor class]], whereas non-metallic armor facilitates spellcasting. | ||
+ | * [[body armor]] -- in the early game, trade-off between metallic [[dwarvish mithril-coat]] or [[elven mithril-coat]] or non-metallic [[leather armor]], [[studded leather armor]], or even [[crystal plate mail]]. Later on, [[dragon scale mail]] is the best of both worlds. | ||
+ | * [[shield]] -- trade-off between a metallic [[shield of reflection]], a non-metallic [[small shield]], or no shield | ||
+ | * [[gloves]] -- trade-off between metallic [[gauntlets of power]] and non-metallic gloves | ||
+ | |||
+ | Polymorphing into a [[metallivore]] is a key step for the strategy of [[eating jewelry]] to gain intrinsics. | ||
== References == | == References == | ||
− | <references /> | + | <references/> |
{{stub}} | {{stub}} | ||
[[Category:Materials]] | [[Category:Materials]] | ||
+ | {{nethack-367}} |
Revision as of 15:12, 3 July 2024
In NetHack, a metallic object is an object with a material type of:[1]
- iron, copper, silver, gold, platinum, mithril
- metal -- this is a special exotic metal, not to be confused with metallic materials in general
Description
Wearing a metallic helm protects against damage from falling objects and monsters.
Wearing metallic armor makes spellcasting more difficult.
A metallivore can eat metallic items.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
non-metallic gloves protect worn rings from shockStrategy
A hero should carefully consider their choice of armor: metallic armor often provides better armor class, whereas non-metallic armor facilitates spellcasting.
- body armor -- in the early game, trade-off between metallic dwarvish mithril-coat or elven mithril-coat or non-metallic leather armor, studded leather armor, or even crystal plate mail. Later on, dragon scale mail is the best of both worlds.
- shield -- trade-off between a metallic shield of reflection, a non-metallic small shield, or no shield
- gloves -- trade-off between metallic gauntlets of power and non-metallic gloves
Polymorphing into a metallivore is a key step for the strategy of eating jewelry to gain intrinsics.
References
- ↑ include/objclass.h in NetHack 3.6.7, line 82: macro is_metallic
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.