Difference between revisions of "Metallic"

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(Copy edit. Use refsrc for refs. Don't reference things that are covered in other articles; just link to them. (That accounts for most of the refs.) Mark this {{nethack-367}}. Still a stub, if someone wants to put sections in.)
 
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Any item made of [[iron]], [[copper]], [[silver]], [[gold]], [[platinum]], [[mithril]] or any other [[metal]] is considered '''metallic'''.<ref>https://github.com/NetHack/NetHack/blob/NetHack-3.6/include/objclass.h#L82</ref>
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In ''NetHack'', a '''metallic''' object is an object with a [[material]] type of:{{refsrc|nethack=3.6.7|include/objclass.h|82|comment=macro is_metallic}}
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* [[iron]], [[copper]], [[silver]], [[gold]], [[platinum]], [[mithril]]
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* [[metal]] -- ''this is a special exotic metal, not to be confused with metallic materials in general''
  
Wearing metallic armor can make it [[Spellcasting#Calculating_spell_success_rate|more difficult to cast spells]].<ref>https://github.com/NetHack/NetHack/blob/NetHack-3.6/src/spell.c#L1712</ref> However, wearing a metallic helmet can reduce the damage you take from a falling [[falling rock trap|rock]]<ref>https://github.com/NetHack/NetHack/blob/NetHack-3.6/src/trap.c#L1037</ref>, [[iron ball]]<ref>https://github.com/NetHack/NetHack/blob/NetHack-3.6/src/ball.c#L56</ref>, [[piercer]]<ref>https://github.com/NetHack/NetHack/blob/NetHack-3.6/src/hack.c#L2253</ref> or [[boulder]]<ref>https://github.com/NetHack/NetHack/blob/NetHack-3.6/src/read.c#L1752</ref>. Monsters can also protect themselves from falling boulders by wearing metallic helmets.<ref>https://github.com/NetHack/NetHack/blob/NetHack-3.6/src/read.c#L1806</ref>
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== Description ==
  
A [[metallivore]] can eat any metallic item.<ref>https://github.com/NetHack/NetHack/blob/NetHack-3.6/src/dog.c#L844</ref>
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Wearing a metallic [[helm]] protects against damage from falling objects and monsters.
  
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Wearing metallic [[armor]] makes [[spellcasting]] more difficult.
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A [[metallivore]] can eat metallic items.
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{{upcoming|3.7.0|non-metallic gloves protect worn rings from shock}}
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== Strategy ==
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A hero should carefully consider their choice of armor: metallic armor often provides better [[armor class]], whereas non-metallic armor facilitates spellcasting.
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* [[body armor]] -- in the early game, trade-off between metallic [[dwarvish mithril-coat]] or [[elven mithril-coat]] or non-metallic [[leather armor]], [[studded leather armor]], or even [[crystal plate mail]]. Later on, [[dragon scale mail]] is the best of both worlds.
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* [[shield]] -- trade-off between a metallic [[shield of reflection]], a non-metallic [[small shield]], or no shield
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* [[gloves]] -- trade-off between metallic [[gauntlets of power]] and non-metallic gloves
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Polymorphing into a [[metallivore]] is a key step for the strategy of [[eating jewelry]] to gain intrinsics.
  
 
== References ==
 
== References ==
<references />
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<references/>
  
 
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[[Category:Materials]]
 
[[Category:Materials]]
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{{nethack-367}}

Latest revision as of 15:12, 3 July 2024

In NetHack, a metallic object is an object with a material type of:[1]

Description

Wearing a metallic helm protects against damage from falling objects and monsters.

Wearing metallic armor makes spellcasting more difficult.

A metallivore can eat metallic items.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

non-metallic gloves protect worn rings from shock

Strategy

A hero should carefully consider their choice of armor: metallic armor often provides better armor class, whereas non-metallic armor facilitates spellcasting.

Polymorphing into a metallivore is a key step for the strategy of eating jewelry to gain intrinsics.

References

This page is a stub. Should you wish to do so, you can contribute by expanding this page.