Aggravate
- This article is about the monster spell and effect. For the property, see aggravate monster.
Aggravation is an effect that can occur from various items or other actions, including a monster spell by the same name.
Description
When an aggravation effect occurs, all monsters on the level are awakened, including those in the meditating state, and paralyzed monsters have a 1⁄5 chance of being un-paralyzed.[1]
One of the primary means of encountering the aggravation effect is the monster spell: Aggravation is a non-directed spell that can be used by any monster that casts mage spells and is at least level 14.[2][3] The effect also occurs under the following circumstances:
- Quaffing a cursed potion of invisibility, whether or not you are already invisible.[4]
- One of the effects of the Wizard of Yendor's harassment.[1]
- The shrieking of a shrieker, which occurs while it is adjacent to your character or else you chat to one.[5][6] You can also shriek via the #monster extended command if you are polymorphed into a shrieker, which has the same effect unless you are trapped in solid rock.[7]
- Trying to turn undead via the extended command if any of the following is true:
- A possible negative effect from sitting on a throne while you have negative Luck.[12]
- A possible negative effect from failing to read a spellbook.[13]
A cursed potion of monster detection has a similar effect when quaffed that also awakens and unparalyzes monsters, but does not clear the meditating state.
On levels that include the Wizard's Tower floors, the aggravation effect will only affect monsters on the same side of the tower as you: if you are outside the tower, aggravation will not affect monsters inside the tower, and vice versa.[14]
Monsters
Monsters can also be affected by aggravation when drinking a cursed potion of invisibility, or rarely fighting a shrieker (typically via conflict or with a pet shrieker). When this happens, the monster's location is displayed to you, and you are brought back to consciousness if you were unconscious at the time.[15][16]
Strategy
Deliberate aggravation is quite useful in order to remotely wake up a meditating, covetous monster: you can do so while standing on the up stair (or down ladder in Vlad's or the Wizard's towers) in order to prevent the covetous monster from escaping. Players stock cursed potions of invisibility for this purpose, though in In general, this is most easily done with a cursed potion of invisibility. In Gehennom (which excludes Vlad's Tower), Knights and Priests may turn undead to aggravate unique demons and the Wizard of Yendor.
Messages
- You feel that monsters are aware of your presence.
- The aggravation monster spell was cast.[3]
- For some reason, <monster>'s presence is known to you.
You feel aggravated at <monster>. - A monster triggered an aggravation effect.[15]
- Aggravated, you are jolted into full consciousness.
- As above, but you were unconscious when the effect occurred.[16]
References
- ↑ 1.0 1.1 src/wizard.c in NetHack 3.6.7, line 477:
aggravate()
function resides in the code where his behavior is handled - ↑ src/mcastu.c in NetHack 3.6.7, line 108
- ↑ 3.0 3.1 src/mcastu.c in NetHack 3.6.7, line 429
- ↑ src/potion.c in NetHack 3.6.7, line 749
- ↑ src/sounds.c in NetHack 3.6.7, line 519
- ↑ src/mon.c in NetHack 3.6.7, line 2861
- ↑ src/cmd.c in NetHack 3.6.7, line 716
- ↑ src/pray.c in NetHack 3.6.7, line 1981
- ↑ src/pray.c in NetHack 3.6.7, line 1987
- ↑ src/pray.c in NetHack 3.6.7, line 1979
- ↑ src/pray.c in NetHack 3.6.7, line 1980
- ↑ src/sit.c in NetHack 3.6.7, line 252
- ↑ src/spell.c in NetHack 3.6.7, line 134
- ↑ src/wizard.c in NetHack 3.6.7, line 485
- ↑ 15.0 15.1 src/muse.c in NetHack 3.6.7, line 1990
- ↑ 16.0 16.1 src/muse.c in NetHack 3.6.7, line 2001