Woodland-elf
@ Woodland-elf | |
---|---|
Difficulty | 6 |
Attacks |
Weapon 2d4 |
Base level | 4 |
Base experience | 46 |
Speed | 12 |
Base AC | 10 |
Base MR | 10 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | 2 (Quite rare) |
Genocidable | Yes |
Weight | 800 |
Nutritional value | 350 |
Size | Medium |
Resistances | Sleep |
Resistances conveyed |
Sleep (27%) |
A Woodland-elf:
| |
Reference | monst.c#line2317 |
A Woodland-elf, @, is a type of monster that appears in NetHack. It is the weakest of the randomly generated elves. Woodland-elves have a single weapon attack and possess sleep resistance.
Eating a Woodland-elf corpse or tin has a 27% chance of conferring sleep resistance.
Contents
Generation
Woodland-elves can generate in small groups, and randomly-generated Woodland-elves are sometimes peaceful towards chaotic characters and always peaceful towards player elves. A Woodland-elf can grow up into an elf-lord.
Woodland-elves are generated with elven equipment using the following odds:[1]
- They have a 1⁄2 chance of generating with either an elven mithril-coat or an elven cloak, and a 1⁄2 chance of generating with an elven leather helm; if they do not generate with the helm, they have a 1⁄4 chance of generating with elven boots.
- They have a 1⁄2 chance of generating with an elven dagger.
- They will also generate with one of the following sets of items, with an equal chance of each set:
- An elven bow and set of elven arrows, a 1⁄4 chance of an elven shield and a 2⁄3 chance of an elven short sword.
- An elven broadsword and a 1⁄2 chance of an elven shield.
- A 1⁄2 chance of an elven spear and accompanying elven shield.
Strategy
Woodland-elves can be difficult for early characters that are caught by surprise, but their corpses also offer an early safe source of sleep resistance.
History
The Woodland-elf first appears in NetHack 3.0.0.
Origin
The Woodland-elf is derived from the Silvan Elves, or Wood Elves, of J.R.R. Tolkien's legendarium. The Silvan Elves are descendants of the Nelyar, the third and largest clan of the first Elves to inhabit Middle-Earth. When the Valar sent ambassadors to bring the Elves to live within their realm of Aman in the west, the Nelyar clan were the only ones unwilling to leave the wild lands of Middle-earth, and were ultimately the last to depart; the migration became known as the Great Journey. More than a third of their number refused to go, and would come to be known as the Dark Elves or Avari, which meant "the unwilling" in the Elven language of Quenya - this event marked the first Sundering of the Elves.
The Nelyar, now known as the Teleri, navigated the forest known as Greenwood the Great (and later as Mirkwood) from the south and eventually joined the other clans that had settled in a region of the Vales of Anduin known as Atyamar. After many years living there, Atyamar was befell by terrible weather that forced most of the Elves to continue on their journey westwards, crossing both the Anduin river and the Misty Mountains - many of the Teleri feared the river and the sight of the mountains and elected to stay, becoming the Nandor. The Nandor split further when some hid themselves in the woodlands of Anduin, while others continued on to the mountains and wilderness beyond; those who remained became the Silvan Elves, a scattered folk that was barely distinguishable from the Avari. It is said that some of the friendly western Avari dwelling in Eriador and the Vales of Anduin also came to live among them.
Wood elves appear in Dungeons & Dragons, where they are based on the Silvan Elves of Tolkien: "silvan elves" can refer to either wood elves or their green/wild elf kin, depending on the edition. Wood elf society is characterized as proud, reclusive and disdainful of civilization, seeking to maintain their harmony with nature rather than trying to dominate it - simultaneously, they consider compassion a greater virtue than power, and seek to maintain amiable relations with their neighbors where possible. Wood elves are largely calm and level-headed if somewhat gruff in demeanor, and skew stronger and more neutral-inclined than most elves, but are (comparatively) less concerned with education and intelligence; due to their naturalistic inclinations, they are typically disinterested in most forms of non-primal magic, though not completely averse to arcane magic. Wood elves are also not averse to craftsmanship, being passionate hunters and highly-skilled carpenters and stoneworkers, and are capable of forming bonds with local wildlife, but prefer to minimize their impact on their surroundings as much as possible.
Variants
dNetHack
In dNetHack, Woodland-elves may appear among the court of an elven monarch-ruled throne room.
xNetHack
In xNetHack, Woodland-elves are moved to the Quendi monster class like all other elves.
References
- ↑ src/makemon.c in NetHack 3.6.7, line 222: Default equipment for elves