Gnoll ghoul
Z gnoll ghoul | |
---|---|
Difficulty | 15 |
Attacks |
Weapon 1d8 physical, Claw 1d4 physical, Bite 2d2 paralysis |
Base level | 12 |
Base experience | 327 |
Speed | 12 |
Base AC | 0 |
Base MR | 0 |
Alignment | -2 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1600 |
Nutritional value | 400 |
Size | medium |
Resistances | cold, sleep, poison |
Resistances conveyed | none |
A gnoll ghoul:
|
A gnoll ghoul, Z, is a type of monster that appears in dNetHack and notdNetHack. It is a zombified form of undead gnoll that has infravision and is unbreathing and mindless like many other undead monsters.
A gnoll ghoul has a weapon attack, a claw attack, and a bite that can paralyze targets similar to the claw attacks of standard ghouls. They possess cold resistance, sleep resistance, poison resistance, and resistance to death magic.
Generation
Gnoll ghouls are only randomly generated in Gehennom, and are always created hostile.
Eleven gnoll ghouls are randomly placed around the lair of Yeenoghu at level creation, and they also make up 1⁄10 of the monsters randomly generated there.
A gnoll ghoul does not leave a corpse upon death.
Player characters that are killed by gnoll ghouls and leave a bones file will arise as a named ghoul instead of a ghost.
Strategy
Gnoll ghouls lack the HP and melee damage their living kin possess, but compensate for it somewhat with their paralyzing bite. Since dNetHack uses 3.4.3's magic cancellation, MC3 makes the paralysis negligible, and free action blocks it completely.
Encyclopedia entry
We are born and we die.
No one cares, no one remembers,
and it doesn't matter.
This is why we laugh.
[ The Gnoll Credo, by J. Stanton ]