Tin opener
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Name | tin opener |
Appearance | tin opener |
Base price | 30 zm |
Weight | 4 |
Material | iron |
Monster use | Will not be used by monsters. |
The tin opener is a tool that appears in NetHack.
Generation
Tourists have a chance of starting the game with a tin opener wielded in their hand.
Effect
Wielding a tin opener will let you open a tin (via the eat command, e) in one turn, regardless of its BUC status.
Even though a tin opener isn't a weapon or weapon-tool, a cursed one will weld to the players' hand when wielded.[1]
Strategy
Tourists who begin the game with a tin opener will enter the Dungeons of Doom wielding it, and should ideally unwield it before attempting melee combat.
Encyclopaedia entry
Less than thirty Cat tribes now survived, roaming the cargo
decks on their hind legs in a desperate search for food.
But the food had gone.
The supplies were finished.
Weak and ailing, they prayed at the supply hold's silver
mountains: huge towering acres of metal rocks which, in their
pagan way, the mutant Cats believed watched over them.
Amid the wailing and the screeching one Cat stood up and held
aloft the sacred icon. The icon which had been passed down
as holy, and one day would make its use known.
It was a piece of V-shaped metal with a revolving handle on
its head.
He took down a silver rock from the silver mountain, while
the other Cats cowered and screamed at the blasphemy.
He placed the icon on the rim of the rock, and turned the
handle.
And the handle turned.
And the rock opened.
And inside the rock was Alphabetti spaghetti in tomato sauce.
History
Prior to NetHack 3.0.0, the tin opener was called a can opener.
References
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.