Centaur (starting race)
The centaur is a playable race that appears in EvilHack. They were first added in version 0.1.2, with additional adjustments to armor choices for both them and "monster" centaurs.[1]
Centaurs can be neutral or chaotic, and can be played as a Barbarian, Healer, Monk, Priest, Ranger, or Valkyrie.
Racial benefits and restrictions
Centaur items
<--!{| class="prettytable" ! Standard item(s) !! Replacement item(s) !! Affected roles |- | ring mail || +0 helmet || Barbarian |- | cloak of magic resistance || amulet of magic resistance || Wizard |- | splint mail || large splint mail || Samurai |- | robe || +1 high boots || Monk, Priest |- | leather armor || +0 helmet || Caveman |- | leather jacket || +1 high boots || Infidel |}-->
Strategy
History
The centaur was first added in version 0.1.2.[1]
In version 0.4.2, a bug that still displayed the riding skill in the menu of the #enhance extended command for centaurs was removed.[2]
Version 0.6.0 fixes issues with player centaurs and kicking.[3]
Version 0.7.0 includes various fixes related to player centaurs and their player monster equivalents:[4]
- A chokepoint on the goal level of the Ranger quest that would otherwise be impassable for centaur Rangers was removed.
- Centaurian player monster gear is adjusted, and centaurs in general had their monster starting inventory adjusted to avoid generating them with armor they could not use.
- In previous versions, centaur Monks would use the random additional kick against any monster - as they cannot wear boots, this posed a significant and randomized risk of instadeath in various situations, e.g. from kicking a cockatrice. As of this version, the random kick attack will no longer fire against cockatrices and other similar monsters.
- Centaur kick attacks were buffed to no longer deal the same damage as those of other player races.
Centaur Knights and their player monster equivalents were added in the latest playable version.[5]
References
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