Potion of polymorph
! | |
---|---|
Name | polymorph |
Appearance | random |
Base price | 200 zm |
Weight | 20 |
Monster use | May be used by monsters as misc items. |
A potion of polymorph is a type of potion that appears in NetHack.
Contents
Generation
Randomly generated monsters with a monster difficulty of 5 or less have a 1⁄30 chance to receive a potion of polymorph as a miscellaneous item, with a 5⁄6 chance of one appearing in a monster's starting inventory if a polymorph item is chosen.[1]
Description
The potion has various effects depending on its use, and can polymorph items, monsters or the player.
Quaffing, throwing and wielding
Quaffing this potion will cause you to polymorph unless you have unchanging. Monsters can also quaff this potion - mercifully, this will not generate out-of-depth monsters.[2] Throwing this potion at a monster will cause it to polymorph, as will wielding the potion and smashing it on them. Inhaling the vapors form a potion of polymorph abuses constitution.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Quaffing a blessed potion of polymorph will give you a controlled polymorph.Dipping
Dipping an item into this potion may polymorph the item - this cannot polymorph invocation items, the Amulet of Yendor, a spellbook of polymorph, wand of polymorph, or another potion(s) of polymorph. Artifacts have a 19⁄20 chance of resisting, while other items have a 1⁄20 chance of resisting.[3] The usual checks for golem creation, items vanishing, artifacts resisting, etc. are skipped, but large stacks will still merge to small ones.[4] Dipping this potion into another, non-water potion will similarly polymorph the other potion, rather than resulting in random alchemy.
Items that resist polymorphing will not use up the potion or break polypileless conduct - however, an item may accidentally polymorph into itself, which uses up the potion and breaks polypileless. In both cases, the potion is not formally identified.
Strategy
Wielding the potion and hitting a monster is not advised because if by an unlucky chance that monster becomes a cockatrice, you will be petrified.
Identification
Most players can easily identify the potion by dipping an item into it, especially as quaffing may destroy some of your armor. Some conduct players prefer price identification or other means of identifying 200zm potions to avoid breaking polyselfless or polypileless conducts. Here are a few other methods that do not require magical identification:
- Dipping a resistant item, such as a wand of polymorph or the Bell of Opening, is always safe and doesn’t use up the tested potions.
- Quaffing while wearing an amulet of unchanging uses up the potion, but prevents it from taking effect; fortunately, all the other 200 zm potions are safe to drink as well (although you may want to bless them first).
- Quaffing with a source of polymorph control will pull up a prompt; you can then choose to polymorph into your own race, which doesn't break the conduct, but may have other undesired effects.
- Monsters with a difficulty of 5 or less are occasionally generated with one as their miscellaneous item, and watching one drink the potion will identify it. You could also try leaving 200 zm potions in the path of intelligent monsters.
- If you are not observing polypileless conduct, then dip-testing with a unicorn horn is a suitable method, provided you are not using your only unicorn horn - this will usually yield another magical tool unless the horn was regrown from a revived unicorn.
Smoky potions
A potion of polymorph with the randomized appearance of a smoky potion can be quite the inconvenience to any wish-hunters, as it will require unchanging to quaff safely - polymorph control can also prevent the polymorph from breaking or dropping armor, though it can still end up lowering your level or shuffling your attributes.
References
- ↑ src/muse.c in NetHack 3.6.7, line 2024
- ↑ src/muse.c in NetHack 3.6.7, line 1747
- ↑ src/potion.c in NetHack 3.6.7, line 1965
- ↑ src/muse.c in NetHack 3.6.7, line 1984
- ↑ src/muse.c in NetHack 3.6.7, line 1990: "Nothing seems to happen", versus "Interesting..." for a potion with no actual effect