Grand Master
@ Grand Master | |
---|---|
Difficulty | 30 |
Attacks |
Claw 4d10, kick 2d8, spell-casting (clerical) 2d8, spell-casting (clerical) 2d8 |
Base level | 25 |
Base experience | 1053 |
Speed | 12 |
Base AC | 0 |
Base MR | 70 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | Fire, shock, sleep, poison |
Resistances conveyed |
None |
The Grand Master:
| |
Reference | monst.c#line3110 |
- For the peak skill level that monks can attain in martial arts, see Skill and Martial arts.
The Grand Master, @, is the Monk quest leader. He is a strong herbivorous human that is capable of casting monster spells similar to his abbots, and is able to see invisible.
The Grand Master has a strong claw attack, a kick attack, and will attempt to cast two clerical spells during each of his turns. His strong melee attacks reflect the Monk's focus martial arts. He possesses fire resistance, shock resistance, sleep resistance and poison resistance (but not cold resistance), much like a highly experienced player monk would.
Generation
The Grand Master has a 10⁄11 chance of being generated with a robe, and will otherwise have a cloak of magic resistance.[1]
Strategy
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
The Grand Master, along with other quest leaders, has been made stronger, since killing quest leaders no longer makes the game unwinnable.
The changed stats are as follows: Speed becomes 15 (from 12), and MR becomes 90 (from 70).
The Grand Master also starts with a +6 robe.
Origin
Grand masters of martial arts schools are known as "iemoto". The iemoto system is characterized by a hierarchical structure and the supreme authority of the iemoto, who has inherited the secret traditions of the school from the previous iemoto. The word is also used to describe a system of familial generations in traditional Japanese arts such as tea ceremony (including sencha), calligraphy, traditional Japanese dance, and other arts.
The iemoto's main roles are to lead the school and protect its traditions, to be the final authority on matters concerning the school, to issue or approve licenses and certificates, and in some cases to instruct the most advanced practitioners. The title is hereditary in most cases, and is commonly transmitted by direct line, or by adoption. Once the "successor-to-be" is officially recognized, that successor-to-be may appropriate the title of wakasōshō (若宗匠, "Young Master"). By tradition, the title of iemoto is also passed down along with a hereditary name. There can only be one iemoto at the head of one school at a time, which sometimes leads to the creation of new "houses" or "lines" by those wishing to be iemoto themselves.
Variants
EvilHack
In EvilHack, the Grand Master is renamed to Master Po, the name of a main character from the 1972 television series Kung Fu who was a Shaolin temple priest.
A hostile Master Po will generate if a character wishes for the Eyes of the Overworld and the wish summons its owner.
Encyclopedia entry
- See the encyclopedia entry for monk.